First, you have to understand that drag is a function of v^2. Air resistance only opposes the horizontal component of velocity at the apex of a projectile's trajectory, because at the very top, there is no vertical component. What happens is, the horizontal component gets pretty much wiped out near the apex, and a projectile falls almost vertically if there is a lot of air resistance (as opposed to the symmetric path that projectiles in a vacuum take). So you can't assume that air resistance affects the path up the same way it affects the path down for a projectile, because the paths are different. Drag is a function of velocity squared, and when the object is initially launched, it has a velocity and therefore experiences a drag force right away. When the object start to fall from its apex, its horizontal velocity has diminished greatly since its initial launch, and its y velocity is zero, so its net velocity is almost zero as well, and therefore its drag force is much smaller and it falls almost as if it were in a vacuum. The result is, going up doesn't take the same amount of time as going down.