- Joined
- Apr 18, 2013
- Messages
- 70,707
- Reaction score
- 116,018
In my opinion, I don't think chaos should be convertible at all. Goes against the point of having chaos in the first place. They aren't supposed to help one side or the other and their incentive should be to keep things as balanced as possible, which is why their win conditions tend to be mutually exclusive with the other groups. If chaos gets converted they are obviously going to help that team even if they are still "chaos." That's just like, my opinion though. I know in this instance there was the whole thing with the wolves wasting their conversion chances. To which I say: mehEh. This game was kinda unfair, in my opinion (with all due respect to Trilt and Kcoughli, both of whom I like). I <REALLY> don't like that Abney was "pseudo-converted" similarly to how I was in a previous game. It just ... it's too unfair to villagers.
The mechanisms should make sense. If Abney is converted to a wolf, she should have revealed as a wolf upon death. In this game, though, she was going to be revealed as chaos - even though she had been converted. So even if she was lynched like I wanted, it still may not have led to a Lupin lynch (I sure would have lynched Lupin if Abney came back chaos, but I don't know if other people would have.).
Alignment should not straddle. A player should at any one time be either wolf, chaos, neutral, villager, or whatever. They shouldn't have some of each. That just makes for random gameplay where you can't really figure out what's going on.
Totally just my modding opinion. Not trying to bitch or start an argument.
I liked the retroactive tracking role in this game. Cool twist on tracking.
I liked the retroactive tracking too. Way cool.
But we had no ideas on the wolves so, next best thing!Any so concludes the 50th game i have been chaos.
Chaos != wolf
You get rid of a wolf right away.
Chaos, it really is aok to let them be for a while to make the game funner for everyone!!