Whether that works is a function of the quality player:crappy player ratio, and the amount of information that the game design allows.
In larger games, I find the information is pretty slow to leak out, and it is easy to kill off quite a few quality players through lynches, and then quite a few quality players get killed by the wolves. That leaves the quiet and the noobs.
Based on the fact that their are a number of villager only roles in this game, I think the info level will be relatively low (fewer sources of info), so killing good players is to the wolves advantage.
My whole questioning the killing of EC is to figure out what kind of wolves we have. She is not the most veteran player around, but she has had some good games....so I think the wolves must know her play well and fear her in some way.. .either because of her PMs or because of past play. I picked a pre-vet player who is not a noob, and not the most veteran.
Personally, I am not a fan of the lynch Nutmeg idea early in the game. It is funny, but not smart in my mind. I found him a useful villager and would rather kill him later in the game when he is more likely to be converted than lose one of your best logicians.