- Joined
- Dec 12, 2013
- Messages
- 7,580
- Reaction score
- 6,796
Welcome to your immersive WW experience. This experience has been carefully crafted for each individual to provide for optimized interactions. When you enter into the simulators, you will undergo a few moments of dizziness, and you may feel disoriented, this is completely normal. Shortly after you enter the simulator, you will be calmly lulled into a deep sleep via certain agents released into the air of the simulator. When you reawaken, you will be in the middle of a brand new world, with an assortment of new memories that you did not previously have, and no recollection of who you were in this life. You will truly be the person that has been designed specifically for you.
If you are ready for this commitment, simply choose a region from the list below. Regions may influence roles you can receive, who you may interact with, and what skills you may have. So you definitely want to choose this carefully. A brief description of each region is provided below.
-----------------------------------------------------------------------------------------------
Details regarding the game. This is a very complex, immersive WW experience beginning on August 3rd. It will be filled with blue text which MAY be helpful for determining who the evil ones are, what items may be referring to/useful for, or general helpful knowledge about the universe you are interacting with. I highly advise you use it. Write ups will also be quite helpful, so USE THEM.
I want to emphasize the complexity of this game. Almost everyone will have SOMETHING that they will be doing during the day/night. After death, expect that you will STILL BE PARTICIPATING ON THE THREAD (it will make sense once you see the first death write up). So dying early does not end your strategizing, nor does it end your participation within the game. This game is also complex due to the number of roles, specifically 36 people are slated for this game, with UP TO 40 being able to play. Things are also not going to be black or white virtually at all throughout the game, so keep this in mind.
This game will have sign ups in both the lounge and pre-vet, but the game will be run in the lounge. This is to take out the censor and to provide an environment that I believe is ideal for WW. For this reason, SPECTATORS MAY NOT PARTICIPATE IN THE GAME THREAD IN ANY MANNER. I will be asking mods to remove any posts by non-players in the game thread.
Activity levels will be rewarded with an item store, or a market of sorts, through the mass exchange. Being active and interacting with the blue text, the write ups, and other players will let you rack up gold pieces. If you are inactive, you will not be penalized UNLESS it becomes severe. if you do not submit a night action, it will be RNG for you (or if chronically missed, such that it will be the least productive to you/work against you).
There is a world that this is based on, which is fairly rich in lore. I am intentionally masking any character names/locations/items/etc. that are in the game in order to prevent people from figuring out the lore. One, and only one person in the game will know the lore source, and they will not be allowed to discuss the lore source. Even if you figure out the lore source, it will be quite difficult to connect the lore to character names, as all names have been changed, so it will minimally help (aka, good for you if you figure it out, but it's really not worth trying to figure it out).
Are you ready for a once in a lifetime (well, every other year) WW experience? If so, choose your region, and enter a pod.
Thislamin: A region renowned for their warriors, this is one region that typically abides the medieval system of castles and lordships damsels in distress, and seers and druids to provide guidance and medical assistance.
1.
2.
3.
4.
5.
6.
7.
8.
Drakian Desert: A region in which cities are separated by vast deserts. There is one main city, and many lost cities that are held within. Many of the cities within the desert are plagued by spirits and/or angered demigods.
1.
2.
3.
4.
5.
6.
Romytian: A region in which the darkness is the predominant force. Vampires and the undead are frequently found throughout, with a set of mystical undead brothers being present here. Swamps predominate, with only a handful of towns. It is highly advised that only masterful travelers travel here, for evil lurks behind all corners, and even in broad daylight...
1.
2.
3.
4.
5.
Wirantnn: A region which is predominated by hills and mountains, and is known to hold the clan of the elves. There are magnificent towns to behold, including a town made completely of elven glass, if you are able to make it there. The elves have become less than hospitable in recent years....
1.
2.
3.
4.
Grasians: A region which contains various forms of lesser evils. Fallen knights are frequently seen, fighting for a more "corrupted" God. The trolls also predominate here. While not all are intrinsically evil, one should taken caution when approaching the trolls, they are not welcoming to outsiders.
1.
2.
3.
Andrakian: Andrakian is the most diverse region within the various regions. Whether you want to visit an ogre grotto, a village filled with only gnomes, or a city of holy palladins, this region has it all. Other areas contained within are druid outposts, an assortment of temples and towers, dungeons, and even slugs? If multiculturalism gives you all of the tinglies, this is where you belong.
1.
2.
3.
4.
5.
6.
7.
8.
Majarak: An island filled with jungle and wild life, this is the ideal region for those that enjoy the tropics. You know, if you disregard the bands of thieves, the volcano "men", the aggressive talking apes, and the venomous wildlife.
1.
2.
3.
Krefemin Province: Are you of the viking type? Do you like to stay isolated from the rest of the world? Then this is the perfect place for you. Beware of the sharpmouths that are inhabitants just north of this province though.
1.
Miscellaneous Regions: Whether you want to explore the omadanum dungeons, battle against the opening of the vale, or travels to some of the frozen no-man's lands, you want to be located in the vale. These are generally seaborn regions, so good luck getting to the non-coastal regions from here.
1.
2.
If you are ready for this commitment, simply choose a region from the list below. Regions may influence roles you can receive, who you may interact with, and what skills you may have. So you definitely want to choose this carefully. A brief description of each region is provided below.
-----------------------------------------------------------------------------------------------
Details regarding the game. This is a very complex, immersive WW experience beginning on August 3rd. It will be filled with blue text which MAY be helpful for determining who the evil ones are, what items may be referring to/useful for, or general helpful knowledge about the universe you are interacting with. I highly advise you use it. Write ups will also be quite helpful, so USE THEM.
I want to emphasize the complexity of this game. Almost everyone will have SOMETHING that they will be doing during the day/night. After death, expect that you will STILL BE PARTICIPATING ON THE THREAD (it will make sense once you see the first death write up). So dying early does not end your strategizing, nor does it end your participation within the game. This game is also complex due to the number of roles, specifically 36 people are slated for this game, with UP TO 40 being able to play. Things are also not going to be black or white virtually at all throughout the game, so keep this in mind.
This game will have sign ups in both the lounge and pre-vet, but the game will be run in the lounge. This is to take out the censor and to provide an environment that I believe is ideal for WW. For this reason, SPECTATORS MAY NOT PARTICIPATE IN THE GAME THREAD IN ANY MANNER. I will be asking mods to remove any posts by non-players in the game thread.
Activity levels will be rewarded with an item store, or a market of sorts, through the mass exchange. Being active and interacting with the blue text, the write ups, and other players will let you rack up gold pieces. If you are inactive, you will not be penalized UNLESS it becomes severe. if you do not submit a night action, it will be RNG for you (or if chronically missed, such that it will be the least productive to you/work against you).
There is a world that this is based on, which is fairly rich in lore. I am intentionally masking any character names/locations/items/etc. that are in the game in order to prevent people from figuring out the lore. One, and only one person in the game will know the lore source, and they will not be allowed to discuss the lore source. Even if you figure out the lore source, it will be quite difficult to connect the lore to character names, as all names have been changed, so it will minimally help (aka, good for you if you figure it out, but it's really not worth trying to figure it out).
Are you ready for a once in a lifetime (well, every other year) WW experience? If so, choose your region, and enter a pod.
Thislamin: A region renowned for their warriors, this is one region that typically abides the medieval system of castles and lordships damsels in distress, and seers and druids to provide guidance and medical assistance.
1.
2.
3.
4.
5.
6.
7.
8.
Drakian Desert: A region in which cities are separated by vast deserts. There is one main city, and many lost cities that are held within. Many of the cities within the desert are plagued by spirits and/or angered demigods.
1.
2.
3.
4.
5.
6.
Romytian: A region in which the darkness is the predominant force. Vampires and the undead are frequently found throughout, with a set of mystical undead brothers being present here. Swamps predominate, with only a handful of towns. It is highly advised that only masterful travelers travel here, for evil lurks behind all corners, and even in broad daylight...
1.
2.
3.
4.
5.
Wirantnn: A region which is predominated by hills and mountains, and is known to hold the clan of the elves. There are magnificent towns to behold, including a town made completely of elven glass, if you are able to make it there. The elves have become less than hospitable in recent years....
1.
2.
3.
4.
Grasians: A region which contains various forms of lesser evils. Fallen knights are frequently seen, fighting for a more "corrupted" God. The trolls also predominate here. While not all are intrinsically evil, one should taken caution when approaching the trolls, they are not welcoming to outsiders.
1.
2.
3.
Andrakian: Andrakian is the most diverse region within the various regions. Whether you want to visit an ogre grotto, a village filled with only gnomes, or a city of holy palladins, this region has it all. Other areas contained within are druid outposts, an assortment of temples and towers, dungeons, and even slugs? If multiculturalism gives you all of the tinglies, this is where you belong.
1.
2.
3.
4.
5.
6.
7.
8.
Majarak: An island filled with jungle and wild life, this is the ideal region for those that enjoy the tropics. You know, if you disregard the bands of thieves, the volcano "men", the aggressive talking apes, and the venomous wildlife.
1.
2.
3.
Krefemin Province: Are you of the viking type? Do you like to stay isolated from the rest of the world? Then this is the perfect place for you. Beware of the sharpmouths that are inhabitants just north of this province though.
1.
Miscellaneous Regions: Whether you want to explore the omadanum dungeons, battle against the opening of the vale, or travels to some of the frozen no-man's lands, you want to be located in the vale. These are generally seaborn regions, so good luck getting to the non-coastal regions from here.
1.
2.