- Joined
- Aug 30, 2010
- Messages
- 1,555
- Reaction score
- 31
Thank you all for playing and a HUGe thanks to Nohika for being an amazing co mod!!
When I first started designing this game, I had a bunch of villager roles in mind, but then I kept thinking about all of the fun items and spells that could be used, and I thought having too many items and roles would be an unfair advantage to the villagers, so I took a gamble and decided no villager roles, and minimal wolf roles. Plus j thought itd be fun to have everyone trying to figure out roles, and it helps the villagers in a way bc the items circulate and the wolves can't kill your seer or protector, etc.
I never thought of having the wolves use imperious to veto lynches, that was a brilliant move. I loved the imperius spell though and couldnt wait for them to use it, except that I thought it was going to be more of a fun item than actually useful bc I imagined them using it to tell a certain villager to post something, or vote a certain way. And yes, that freaking RNG loved the wolves, i think it would have been more balanced if more of the villagers had the items especially in the beginning.
That and in the past few games, I feel like the villagers have been able to pick out the wolves really easily, and I know many of you guys even suspected the right people early on.
I was prepared to alter things either way if it got unbalanced, and we let te ghosts become extremely helpful after a few nights, I was actually very concerned I had been unfair to the wolves at that point and given too much away. Without the idea of imperiusing the veto I think the wolves would have lost.
But anyway, it was really fun to mod And I am sorry it was unbalanced in the wolves favor, although with a few different rngs and strategies it could have been a very different outcome!
When I first started designing this game, I had a bunch of villager roles in mind, but then I kept thinking about all of the fun items and spells that could be used, and I thought having too many items and roles would be an unfair advantage to the villagers, so I took a gamble and decided no villager roles, and minimal wolf roles. Plus j thought itd be fun to have everyone trying to figure out roles, and it helps the villagers in a way bc the items circulate and the wolves can't kill your seer or protector, etc.
I never thought of having the wolves use imperious to veto lynches, that was a brilliant move. I loved the imperius spell though and couldnt wait for them to use it, except that I thought it was going to be more of a fun item than actually useful bc I imagined them using it to tell a certain villager to post something, or vote a certain way. And yes, that freaking RNG loved the wolves, i think it would have been more balanced if more of the villagers had the items especially in the beginning.
That and in the past few games, I feel like the villagers have been able to pick out the wolves really easily, and I know many of you guys even suspected the right people early on.
I was prepared to alter things either way if it got unbalanced, and we let te ghosts become extremely helpful after a few nights, I was actually very concerned I had been unfair to the wolves at that point and given too much away. Without the idea of imperiusing the veto I think the wolves would have lost.
But anyway, it was really fun to mod And I am sorry it was unbalanced in the wolves favor, although with a few different rngs and strategies it could have been a very different outcome!