Do companies that make MMORPG's (Massive Multip-Player Online Roleplaying Games) hire psychologists? I see that some worlds now, like World of Warcraft and Everquest and Dark Age of Camelot and Star Wars Galaxies, etc. have a lot of human interaction and hope for a lot of immersion from its players. Do you know to what extent these game companies utilize psychologists, and what they would like to see out of applicants in terms of type of degree, background experience, etc. Basically, if you wanted them to hire you as a psychologist, what do you think they would like to see on your application. Do you know of any programs that would take a student interested in this subject? Any researchers out there doing research on artificial communities and such. Maybe just help me find out the proper terminology to search for. I went to APA's website and did a search for role playing games and other words I thought would spark something and came up with nothing. Thanks!