- Joined
- Jan 23, 2016
- Messages
- 34,518
- Reaction score
- 42,342
Mods: @Animal Midwife, @kaydubs, and @supershorty
SOD/EOD: 10 AM/PM EDT
Cycle Length: 36/12
Yeeting: Majority starts Day 2. It will activate 12 hours into every cycle. Ties are resolved with one candidate dying by RNG. No Yeet is allowed.
Killing: Mandatory for mafia.
Posting: Thread is locked at Night.
YoLo: Yeets are locked and cannot be changed for any reason.
Minimum: 40 posts per Day. Naked yeets don't count.
Maximum: 125 posts per Day. Will be lifted 1 hour before EOD.
One row or column is randomly selected then rounded out with 9 Vanilla Townies and a Mafia Goon.
Town Inventor has 1x Track and 1x Block.
Town JOAT has 1x Track, 1x Doctor, and 1x Block.
The following roles are non-consecutive (cannot target the same player two Nights in a row): Town 3x Blocker, Town Inventor, and Mafia Blocker.
The following roles are disabled in endgame (deactivated when only one Mafia is alive): Town 3x Blocker and Town 3x Tracker.
Mafia flips will only reveal the affiliation of the Mafia player, whereas Town flips will reveal the full role of the Town player.
Self-targeting is not allowed.
If an X-shot ability is blocked or jailed while being used, the shot is lost forever.
If blocking and jailing abilities target each other, the block will go through whereas the jail will not.
Rules
1. No editing for any reason. Bold or ##sharp sign## (or ♭ ♭ flat sign ♭ ♭ to trigger me) your votes. e.g. Yeet AM
2. No quoting, copypasting, or otherwise duplicating mod messages from role PMs. Use paraphrasing.
3. No screenshots.
4. No asking for subs on thread. Use your role PM instead.
5. Dead cannot post in game thread.
6. Spectators cannot post in game thread.
Roster
1. @Clem J
2. @Santygrass
3. @mkg323
4. @potentialsheltervet
5. @moonstermash
6. @samac
7. @holdthemayo
8. @Zenge142
9. @genny
10. @WildZoo
11. @Stagg737
12. @ShinichiMD
13. @Gikkle
14. @Achromatic
15. @Spacecamp
SOD/EOD: 10 AM/PM EDT
Cycle Length: 36/12
Yeeting: Majority starts Day 2. It will activate 12 hours into every cycle. Ties are resolved with one candidate dying by RNG. No Yeet is allowed.
Killing: Mandatory for mafia.
Posting: Thread is locked at Night.
YoLo: Yeets are locked and cannot be changed for any reason.
Minimum: 40 posts per Day. Naked yeets don't count.
Maximum: 125 posts per Day. Will be lifted 1 hour before EOD.
Matrix Mayhem
A | B | C | D | E | |
1 | Town 3x Tracker | Mafia 2x Tracker | Town Motion Detector | Town Odd Night Doctor | Mafia Blocker |
2 | Mafia 2x Watcher | Town 3x Tracker | Town Inventor | Mafia Blocker | Town Odd Night Doctor |
3 | Town JOAT | Mafia Blocker | Town Even Night Jailkeeper | Town Motion Detector | Mafia Odd Night Role Cop |
4 | Mafia Blocker | Town Inventor | Mafia Goon | Town 3x Blocker | Town Even Night Jailkeeper |
5 | Town Odd Night Doctor | Town 3x Blocker | Mafia Blocker | Mafia Goon | Town JOAT |
One row or column is randomly selected then rounded out with 9 Vanilla Townies and a Mafia Goon.
Town Inventor has 1x Track and 1x Block.
Town JOAT has 1x Track, 1x Doctor, and 1x Block.
The following roles are non-consecutive (cannot target the same player two Nights in a row): Town 3x Blocker, Town Inventor, and Mafia Blocker.
The following roles are disabled in endgame (deactivated when only one Mafia is alive): Town 3x Blocker and Town 3x Tracker.
Mafia flips will only reveal the affiliation of the Mafia player, whereas Town flips will reveal the full role of the Town player.
Blocker: Prevents the target from using their actions.
Doctor: Protects the target from kills.
Inventor: Gives the target an ability to use on a future Night.
Jailkeeper: Protects the target from kills and prevents them from using their actions.
Motion Detector: Sees if the target has visited someone or if the target has been visited by someone.
Role Cop: Sees what ability the target has.
Tracker: Sees who the target visited.
Watcher: Sees who visited the target.
Doctor: Protects the target from kills.
Inventor: Gives the target an ability to use on a future Night.
Jailkeeper: Protects the target from kills and prevents them from using their actions.
Motion Detector: Sees if the target has visited someone or if the target has been visited by someone.
Role Cop: Sees what ability the target has.
Tracker: Sees who the target visited.
Watcher: Sees who visited the target.
If an X-shot ability is blocked or jailed while being used, the shot is lost forever.
If blocking and jailing abilities target each other, the block will go through whereas the jail will not.
Rules
1. No editing for any reason. Bold or ##sharp sign## (or ♭ ♭ flat sign ♭ ♭ to trigger me) your votes. e.g. Yeet AM
2. No quoting, copypasting, or otherwise duplicating mod messages from role PMs. Use paraphrasing.
3. No screenshots.
4. No asking for subs on thread. Use your role PM instead.
5. Dead cannot post in game thread.
6. Spectators cannot post in game thread.
Roster
1. @Clem J
2. @Santygrass
3. @mkg323
4. @potentialsheltervet
5. @moonstermash
6. @samac
7. @holdthemayo
8. @Zenge142
9. @genny
10. @WildZoo
11. @Stagg737
12. @ShinichiMD
13. @Gikkle
14. @Achromatic
15. @Spacecamp
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