Does this build the case of gamers or a subset of gamers as a special population?
Personally, I think behaviorism does a wonderful job of explaining a ton of gaming behavior. You've got intermittent reinforcement, avoidance, social connection, beautiful graphics, etc., and if life isn't very reinforcing for the individual, then of course they are going to opt out.
I have reading a lot of Eli Lebowitz's work on parental accommodation in the context of anxiety and failure to launch (highly dependent adult children). A common thread is excessive gaming and internet usage. You'd be surprised how motivated people are to get a job and move out if parents cut off the internet.
I guess I do worry about gamers and very online people, as a I work with adolescents with autism and other socially challenged groups. The media already does a good job about talking about radicalization pathways through the alt right to q-anon highway and it makes a ton sense to me people who spend a ton of time online are yearning for meaning and purpose and thus more susceptible to weird online communities. This happens on the left, too. But, it's less obvious and often involved very online gender focused communities. Not lumping all gamers together, but how many shooters first escaped their lives and gamed and then went online.
Hell, I even have a brother, a very successful brother, who got radicalized online. I'm actually a little paranoid that he was targeted by Russians because of his success. He was already a contrarian, but got involved in r/the_donald and actually ended up going to the January 6th thing. He didn't go in or break any laws. But this is a dude with many millions of dollars who left a family vacation to travel there and meet up with some friends and veterans he knows. This brother has no social equals (very narcissistic) and all (or most) of his relationships are transactional.
All I'm saying is that gamers, excessive twitter users, and very online people might be best looked at as a special population.