Hello forum! First off, let me start by apologizing if this is the wrong place to put a thread like this. I found this forum by using google and decided i'd start my search here.
Basically, i'm a game designer and i'm working on a game that revolves around a psychiatrist-turned-patient that is locked up in an asylum where he used to work.
The game starts when the good doctor decides to secure himself a pension by robbing all the rich eccentrics who decided to build their houses around the asylum. Part of the game will be a side-scrolling 2d platformer, with the player controlling the doctor around the houses, avoiding traps and traversing hallways.
The OTHER part of the game(the one you would be interested in) is when the doctor encounters an enemy. Instead of standard fighting mechanics, this game uses date-sim-like mechanics. What this means is, instead of racking up combos and pushing buttons, the player is given a variety of choices to choose from in order to talk to the enemy. The goal is to break the enemy down on an emotional level.
So just like a patient and a psychiatrist, the player gets to analyze and converse with the enemy(typically guards) in order to either get some information out of the enemy or drive them into an emotional breakdown. And this is where the consultant would come in. I need an actual psychiatrist so that the interactions are believable, and the player actually believes that the things the doctor says and does can lead to someone breaking down emotionally(like in the MOVIES, not like in real life).
And that's about the gist of it. Right now me and the programmer are working on a prototype so soon i'll have something to show, other than just words upon words. If you have any questions, feel free to ask and hopefully, someone is interested in helping me out ^_^
Basically, i'm a game designer and i'm working on a game that revolves around a psychiatrist-turned-patient that is locked up in an asylum where he used to work.
The game starts when the good doctor decides to secure himself a pension by robbing all the rich eccentrics who decided to build their houses around the asylum. Part of the game will be a side-scrolling 2d platformer, with the player controlling the doctor around the houses, avoiding traps and traversing hallways.
The OTHER part of the game(the one you would be interested in) is when the doctor encounters an enemy. Instead of standard fighting mechanics, this game uses date-sim-like mechanics. What this means is, instead of racking up combos and pushing buttons, the player is given a variety of choices to choose from in order to talk to the enemy. The goal is to break the enemy down on an emotional level.
So just like a patient and a psychiatrist, the player gets to analyze and converse with the enemy(typically guards) in order to either get some information out of the enemy or drive them into an emotional breakdown. And this is where the consultant would come in. I need an actual psychiatrist so that the interactions are believable, and the player actually believes that the things the doctor says and does can lead to someone breaking down emotionally(like in the MOVIES, not like in real life).
And that's about the gist of it. Right now me and the programmer are working on a prototype so soon i'll have something to show, other than just words upon words. If you have any questions, feel free to ask and hopefully, someone is interested in helping me out ^_^