Projectile motion off a cliff

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Drrrrrr. Celty

Osteo Dullahan
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Is there a way to quickly solve this type of problem? It seems like the only effective method is through quadratic equation. Or should we assume that all projectile motion problems would be from a y of 0?

I mean for example in TBR book example 1.15. Sounds wayy too complicated.

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Is there a way to quickly solve this type of problem? It seems like the only effective method is through quadratic equation. Or should we assume that all projectile motion problems would be from a y of 0?

I mean for example in TBR book example 1.15. Sounds wayy too complicated.

I always broke it into two parts. From start to apex, then apex to ground. Apex to ground is free fall, so that's easy.
 
The next page has the "Turbo" method. they show you the quadratic way first so you appreciate the turbo method more..... at least in theory 😛

So basically you take the first half to add the height to previous cliff height and then plug that back into the Yo = 1/2 aT2?
 
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I always broke it into two parts. From start to apex, then apex to ground. Apex to ground is free fall, so that's easy.

So basically you take the first half to add the height to previous cliff height and then plug that back into the Yo = 1/2 aT2?

Yes. I think you both are saying the same thing.
 

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