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Will real images ALWAYS point downward?
Yes Real images are ALWAYS inverted and Virtual images are ALWAYS upright.
IR UV--that's how you remember it
hope this helps.
Yes Real images are ALWAYS inverted and Virtual images are ALWAYS upright.
IR UV--that's how you remember it
hope this helps.
A negative image distance for a converging lens (which usually produces a real image) means that the image is on the same side as the object. Hence the image is virtual.
Will real images ALWAYS point downward?
this is not always the case. If object distance is less than the focal length, then image distance becomes negative. A negative image distance for a converging lens (which usually produces a real image) means that the image is on the same side as the object. Hence the image is virtual. So real images are not always inverted, like a previous poster was also saying.
That's not actually the case. Things are more complicated when you have multiple lens/mirror systems where the image of one serves as the object of another...in this case you essentially have a "virtual object."
can somebody show us a picture of what this multiple lens/mirror system looks like when this is the case?
I sincerely hope everyone reads your post, so I am quoting it and thus bumping it.
SUMMARY For a single lens or single mirror system, it's UV (upright/virtual) and IR (inverted/real). That is the always everyone is memorizing. BUT striaght memorization is dangerous on this exam, because they like to perturb the standard system.
As Bluemonkey has pointed out, you have systems with multiple lenses and/or mirrors, in which case the aforementioned memorized rule can break down. For instance, with a dual converging lens system where the object is outside the first focal length, the first image is IR. If that IR image is outside of the focal length of the second converging lens, then the second (and final) image will be inverted again, resulting in an upright/real image. This is how some projectors work.
The moral to the story is be very careful with what you memorize!!! It's a thinking test. You can bet that there are a few test writers out there who read the popular review books and create systems that violate the always true statements those review materials make.
REAL image is ALWAYS inverted. VIRTUAL image is ALWAYS upright.
Convex mirror and diversing lens ALWAYS make negative, virtual, upright image.
Concave mirrow and convering lense ALWAYS make postive, real, inverted image, EXCEPT when the object is within the focal point, then the image is VIRTUAL, INVERTED, and negative.
hope that helps.
I sincerely hope everyone reads your post, so I am quoting it and thus bumping it.
SUMMARY For a single lens or single mirror system, it's UV (upright/virtual) and IR (inverted/real). That is the always everyone is memorizing. BUT striaght memorization is dangerous on this exam, because they like to perturb the standard system.
As Bluemonkey has pointed out, you have systems with multiple lenses and/or mirrors, in which case the aforementioned memorized rule can break down. For instance, with a dual converging lens system where the object is outside the first focal length, the first image is IR. If that IR image is outside of the focal length of the second converging lens, then the second (and final) image will be inverted again, resulting in an upright/real image. This is how some projectors work.
The moral to the story is be very careful with what you memorize!!! It's a thinking test. You can bet that there are a few test writers out there who read the popular review books and create systems that violate the always true statements those review materials make.
Hope this helps. I modified an example from a BR optics handout and colorized it.
D.U.V ( Diverging Upright and Virtual) Eg: Convex Mirror or Diverging Lenses, it does not matter if the object inside or outside the focal point.
Now for Converging , it can be a little tricky ,
C . I . R ( Converging Inverted Real) Except if object inside the focal point (C . U . V) image distance (-)
Also remember that in Diverging, Distance of image and focal length are negative ( most common mistake that students make)
distance of object is always positive
Does this hold true for double lens systems? Are virtual images always negative? And real images always positive for both single and double lens problems?
Is there a way to tell JUST from the thin lens equation whether an image is virtual and/or real?
Can you repost this?
I'm out of storage room for images. In adding newer ones, I was forced to remove older ones. If I can find that image I'll try to make it take less storage room, but finding might be challenging.
If you do examples 10.8a through 10.10b, you'll see the BR way for getting these questions right quickly and without having to draw a ray diagram.
Also, D.U.V ad CIR/CUV is for objects that are in front and positive what if the object is behind and negative, like in a double lens system?
if you can get ahold of the TBR physics book, it helps. i learned the "short-cut" way they do it for a SINGLE lens/mirror system. drawing the rays doesn't work for me and it takes too long.
Diverging lens/mirror = "SUV" (smaller, upright, virtual)
Converging lens/mirror = "UV" (upright, virtual) or "IR" (inverted, real) for when object is placed greater than the focal point. if object is placed inside the focal point, then you have "LUV" (larger, upright, virtual).
use the lens equation to figure out more specifically if you need to. i try to avoid math as much as possible.
for the multiple lens system, i just reason it out to see where the first image lands in respect to the 2nd lens. (because your first image is the object for your 2nd lens)
Could there be a question in which we have to pick a correct ray diagram for a particular lens? I know how to do it the TBR way without diagrams, but I didn't review how to draw the diagrams themselves lol.
well i guess we're both screwed on that, aren't we? LOL
no, it's easier to pick out the correct rays diagram than drawing them yourself. if you know where your image lands, you can see where the rays intersect, etc.