- Joined
- Apr 27, 2007
- Messages
- 13,095
- Reaction score
- 334
51 degrees here. Brrrr.
It's 70 here today. 👍
Trust me, in practice, fouls wind up being random; it's also a function of the refs calling the games, so if one group of refs decides to call a game super tight while your opponent has players playing with a group of loose refs... you got screwed. Furthermore, you're really double-punishing someone for getting into foul trouble--their stats will already be lower because they had to play fewer minutes, and then you're giving them an added slap by throwing on that additional category.
Finally, you really want an odd number of categories so there can be a clear winner in a playoff. If you're getting rid of minutes, you should get rid of something else, and this seems the best. Turnovers is also something of a controversial stat because you're penalizing a player for just having the ball in his hands (for example, CP3 has really high turnovers), but I'm OK with it if it gives us an odd number of stats.
Free throw percentage is fine; it's not like they average all of the FT%s of your players to get your score there for the week, they take a lump aggregate of ALL free throws made and ALL free throws attempted for the week by your players and that's your free throw percentage. So going 1-1 isn't going to really help you that much. In practice, there will be ~100 free throws on your team per week, so it's no big deal. I agree on 3-pointers made, though, as well as FG%.
None of the other stats seem that interesting.
Hmm, OK thanks.
Wish me and Elijah GL today.
