Future WW Games

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To elaborate on this a bit

Basic balance is pretty easy--you just count how many miskills town can make before losing and base number of scum on that. Good rule of thumb is that 3 or 4 miskills should lose the game (for these purposes assume a successful NK every night). So in an 11 player game that's 2 or 3 mafia (9v2>7v2>5v2>3v2>Loss = 4 miskills to lose...8v3>6v3>4v3>Loss = 3 miskills to lose). 2 miskills losing as a base is a really tight margin and should be reserved for sites with an exceptionally strong town meta--so not SDN, in other words.

So that's your basic starting point, then you start doing roles--mostly you balance roles against each other rather than against town:mafia ratio, but you can compensate a bit with one more or one fewer mafia. Roles are a lot more feel-based for balance, but a few good things to keep in mind:

Cop, watcher, and jailer roles (or functionally similar) tend to be the strongest ones and require careful implementation and/or some kind of gating (i.e., limited number of shots, or some other modfier (like a parity cop for example). Vig should be considered when determining town:scum ratio because it's an additional source of death, but it will statistically hit town more often than scum--that doesn't make it bad for town, but it is relevant for balancing purposes.

Roles that remove a player's agency completely tend to not be that fun in practice--stuff that messes with votes, for example, is very very finicky and can be frustrating and demoralizing for the players involved. Same with stuff that removes the ability to talk (post restrictions are different but still have to be careful with them). They're not a hard line inherently bad, but they're much harder to make work effectively.

One potentially useful way to design games is to think of mech as a puzzle--one of the best pieces of advice I've seen was a GM who said they design their mech as a puzzle for the mafia to figure out. I try to apply that same approach--mech is a puzzle for both alignments to figure out, and doing so should ideally give them an advantage without outright winning the game. Mech is an inherent part of the game, but it should ideally exist in concert with the vote rather than in opposition to it.

Hopefully some of that is helpful xD
This is super helpful!

Can you expound on the voting bit? Do you generally just mean that losing your vote is not fun, or is granting players an extra voting power also generally unfun? Asking because several of my ideas tend to revolve around the voting mechanics (I think you saw me try and propose an effect that tinkered with voting power in the hoWWiday game, and you laughed me right out the door :laugh: )

Also a lot of the mech balancing just comes from trial and error and getting a feel for it, both in general and for the specific site you're running games on
I'm sure this is true--I'm excited to give it a go, and maybe I'll sneak a couple of nonstandard mechanics into the game 🙂
 
This is super helpful!

Can you expound on the voting bit? Do you generally just mean that losing your vote is not fun, or is granting players an extra voting power also generally unfun? Asking because several of my ideas tend to revolve around the voting mechanics (I think you saw me try and propose an effect that tinkered with voting power in the hoWWiday game, and you laughed me right out the door :laugh: )


I'm sure this is true--I'm excited to give it a go, and maybe I'll sneak a couple of nonstandard mechanics into the game 🙂
Yeah, the day vote is typically town's strongest tool, collectively, so anything that messes with it should be approached with extra care. So mechanics that mess with the vote are very touchy--generally adding a vote is better than removing one, but you do mostly want the person who got the most votes to be the person who dies. If that's not the case you do usually want it to be something that can be solved for why, so that town is still getting *something* from it.
 
The basics-ish (heavy on the ish probably but who knows because we haven't designed it yet) game will probably be next unless someone wants to run something between now and the end of the month?

@GoSpursGo is working on his first ever sign up post! I have my red pen at the ready :writer:
 
The basics-ish (heavy on the ish probably but who knows because we haven't designed it yet) game will probably be next unless someone wants to run something between now and the end of the month?

@GoSpursGo is working on his first ever sign up post! I have my red pen at the ready :writer:
Well now I want to just post it without your supervision 🙂
 
New game posted--my first as a modlet! Please join!

 
Sign Ups
Speeding Home for the HoWWlidays - Sign Up
CWWem's HoWWiday MaWWfia

On Deck/Scheduled
1. Unknown Theme - @Clem J - UP NEXT
2. Basics of some sort - Dubz & KD & modlet Spurs - January
3. StardeWW 3 - kayDinashorts - May?
4. A Super Special Game with PRIZES Sponsored by SDN - Dubz & KD (hi KD I am volunteering you hehe) - June 2026

1. The WWast of Us - Dina & Zenge + kdubs - Ready to Run
2. MHA II - kd
3. Horizon Forbidden West - A WildZenge Production
4. The Adventures of 🅱️iggles and Foxjo - SDN hydra game on MU - shortwife (shorty & AM)
5. Puppets - Santy/Vis/KD (9 player minimum)
100. CASINO 2 - Be there or 🐝 🟥
7. Fruits WW - Lawpy, coffee?
8. kd's palate cleanser - kd - can run whenever
9. Melons and Lemons WW - Lawpy
10. Clem's SDN Mafia Game

1. Cookies WW - Alissa, AM, Doggo Labs (ideally 15-25 players needed)
2. Cheese WW - Lawpy
3. Chopped - vmh & kaydubs
4. Pizza Toppings WW - Lawpy
5. Mystery theme to be revealed when the game starts - Vishortsable (shorty & Vissy)
6. WWe Are the Crystal Gems - Steven Universe - alissa, alley, wonder, bigcats, meat - 19 players (22+ preferred)
7. The Thing - AM

Planned for 2026
1. Welcome to Night Vale - Dubz & modlet rae
2. The X-Files - Dubz & modlet apop

Legacy List
1. WWheel of Time - Pippy, Mad Jack, LadyOtheFarm
2. BroadWWay- PSV + Cdo & vmh
3. ?WW? - kaydubs & dubz
4. WWelcome To WWonderland - Mel, Kaydubs, +/- PBC
5. Parks and WWRecreation - Stagg + Double Dubz
6. Coffee and Tea WW - Koffee? + Lawpy + Karabou
7. SpongeBob WW - Lawpy + jbooze + Karabou + alissa
8. Dead Like Me WW- Ms Pro
9. SDN Pets WW - Sporty, Lawpy
10. Chess WW - MsP
11. Ice Cream 2.0 WW - Lawpy
12. life in technicolor - Pippy & vmh
13. Mocktails and Fruit Drinks WW - Lawpy, shorty <-- excuse me what, when did I agree to this?
14. Bob's Burgers WW - Dina + April
15. Pigeons WW - Lawpy and mayos
16. Bioshock Infinite - Dubz
17. Scooby Doo, WWhere Are You? - shelty & Dubz
18. Dungeons & DWWagons - True, Dubz, stoat, KD (15+ players)
19. EveWWything is OP - dubz, shorty, and babymod matt
1. LotR Redux (The Hobbit?) - Dubz, cubs
2. It's AlWWays Sunny on SDN - Genny + Stagg
3. BoJack Horseman - Zenge/Dubz
4. Casino Royale - Pippy + a responsible adult
5. Death Note - WZ
7. They Claimed WWhat - Pippy
8. Psych - Dubz
9. Supernatural WW part 6 though infinity - Dubz
10. Pride and Prejudice - Karabou, PBC, & Pippy
11. Vetties vs Hooman Med - Dubz and Haxx
12. LaWW and Order: SVU - ski, vmh, & pippy
13. Final Fantasy XIWW - Pip, Mel, +/- kdubs?
14. SWWeeney Todd - Dubz, jboo
15. Undertale WW - AM + Mel
16. The Handmaid's Tale - dubz
17. The Force AWWakens - Pippy, SAR, {insert your username here}
18. WWelcome to the WWorld of Tomorroww (Futurama WW) - Stagg
19. WWho WWatches the WWatchmen? - Dubz
20. Avengers WW - SAR & Kaydubs
21. RedWWall - Dubz & SAR
22. Tomb Raider - Sporty, PippyPony, Crayola227
23. Undetermined Theme with a Fun Twist- SAR & Dubz
24. Silicon Valley - Pippy
25. Hip-Hop 101: School is Now in Session - MC Pipperoni & DJ Cheezit
26. :naughty: Top secret - Sporty, dubz, MJ
27. Sporty's Dreams, but a game of WW - Sport Sport
28. Moana WW - Paws and supervision?
29. The Spanish Inquisition (Inquisitor based setup) - FTF
30. Elementary! (Sherlock Holmes Speed Game) - Pippy & AM
31. RuPaul’s Drag Race - SAR, kaydubs, alissa
32. Everyone is Mafia Mafia - AM & FTF
34. Norse Mythology - Wonder
35. Sherlocked - kaydubs + Cyndia
36. Open Hunting Season/Vig - kaydubs + SAR + vmh
37. Milk WW - AM + kaydubs + Lawpy
38. Grease! (Basics) - Pippy, Ms Procrastinator?
39. The Lupine University WolfHowls (A Cappella WW) -- Pippy and whoever crushes it @ try-outs
40. The Dark Tower - Dubz, Zenge
41. Magic School Bus - Dubz
42. WWonder WWoman - Dubz
43. ShadoWW MMagic - Sporty and Dubz
44. Best in ShoWW - Finn
45. Turn Around - AM and kdubs
46. You - Dubz
47. Schitt's Creek - superWildcat (shorty, Dubz, and alley; sometime after New Year's)
48. Bad WWolf: Doctor Who Part 3 - Dibby Dubz
49. RWBY - A WildZenge Production w/babymod Wonder
50. LabyWWinth - Mayo and kaydubs
51. Circus - TME and dubz
52. ForeshadoWWing - Cubs & shorty
53. CraWWfish Boil - Cubs (&Dubz?)
54. Fish BoWWl - Dubz/April
55. The Name of the Wind - Dubz
56. The Americans - Pip
57. Knives Out/Glass Onion - Dubz & whomstever
58. Five Nights at Werewolves (FNAF) - vampy & katie(?)
59. WWG3: Baldur's Gate 3 - vampy & soup
Hey @Zenge142 do I recall Casino 2 for March?

Looks like we may be heading for a little break, which is fine, but just wondering 🙂
 
Hey @Zenge142 do I recall Casino 2 for March?

Looks like we may be heading for a little break, which is fine, but just wondering 🙂
I'd be happy to help run something in the meantime!

Idk if dubz is ready to move on with X files but i've been brainstorming and thinking we'll need a largish roster for it - so not sure when would be best for it?
 
I'd be happy to help run something in the meantime!

Idk if dubz is ready to move on with X files but i've been brainstorming and thinking we'll need a largish roster for it - so not sure when would be best for it?
How large are ya thinking? School breaks are usually the best time for getting more people. I doubt we'll get much more than 15 at this time of year.
 
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