Forewarning - I'm a casual. I only play Red Dead, Halo, and, recently, Skyrim. But this is something my brother and I were talking over last night and I wanted to get you guys' input on it.
I really enjoy Skyrim, but the combat is not fun. That's not to say it can't be fun - there have certainly been enjoyable moments - but the majority is literally button bashing. Worse, it doesn't seem to matter how good you are at the game (if you can indeed be "good" at Skyrim) as it seems to be a battle of statistics.
When I say a battle of statistics, I mean hit points, damage dealt, bonuses from enchanted items, critical hit likelihood, sneak attacks dealing double damage, etc etc etc. It's all a roll of the dice, and you can stack the dice in your favor by levelling up and gaining relevant perks.
Aren't games better than this by now? I imagine that hit points and statistics were built into early RPGs to mirror what was going on in the table top community, to build in varying combat situations to an engine which couldn't show them. It makes sense for an early RPG to have a ten percent chance of a critical hit to depict the chance that you might strike an opponent's torso or head.
But this is 2011. You can actually strike an opponent's torso or head. Instead of a perk for decapitation, you could actually sideways swing at an opponent's unguarded neck and decapitate them. Instead of having a chance at a critical hit with my arrow, I could aim at an unarmored spot.
This is all born out of frustration - of being relatively new to the genre and having humans with an arrow poking out of each eye advancing on me while trash talking. It just seems so silly and pointless now that we have the technology to effectively implement a system that takes out the random elements added to bring realism to the game.
Implementing a good melee combat system in games is notoriously difficult, but I imagine that by making it more about what you do in battle and less what your statistics are, the combat in Skyrim would be tremendously improved. Do the random elements, dice rolls and emphasis on having the best statistics over the best skill come from historical RPGs? Are these elements of the genre so entrenched they can't be changed?
Honestly, despite Skyrim being an "action RPG", I think the fact that you get to swing a sword in real time is all a bit illusory. I don't see a giant difference between that and a traditional point and click RPG. In the latter, you'll select your attacks and carry them out and it'll deal a set amount of damage, and if you're lucky your adversary's model may react to the attack that your player model deals. In Skyrim, it seems that the only difference is that you are the mouse doing the clicking, and I think they can do better in terms of offering immersion and challenge.
TL;DR the combat in Skyrim is more about who has the best stats than who is the better fighter in the game. Why is this, and can it be changed in the future?