- Joined
- Dec 11, 2014
- Messages
- 15,319
- Reaction score
- 24,006
Thank for running!Thanks for playing!!
The theme made me smile. Creative idea for 7 players
Thank for running!Thanks for playing!!
Thank you, I was struggling a bit lolThank for running!
The theme made me smile. Creative idea for 7 players
I was so scared when the write up didn’t come last night that we blew it lolTHANK GOD WOOHOO
Its because I just said in the pm BANG BANG chillbo and dubs wanted to confirm that was the action.... But I was sleeping .I was so scared when the write up didn’t come last night that we blew it lol
BANG BANGIts because I just said in the pm BANG BANG chillbo and dubs wanted to confirm that was the action.... But I was sleeping .
Truly skill issue moment on my part tbh
I was ready to rip ass in f3 if things went sideways.AM had a track!?!? Woweeee
I will never ever go to F3 so it woulda been finnnnnne we were never getting thereI was ready to rip ass in f3 if things went sideways.
TeeheeThe PR like of shame and VT care of solidarity.
View attachment 377008
What is a varied risk convert villagerRoster:
1. @Animal Midwife - Sunday, 1x tracking villager
3. @samac
4. Skill Issue @Santygrass - Friday, 1x anytime village vig
5. @dyachei - Wednesday, varied risk convert villager
Beautifully doneSmall game Clem too strong
Happy to do so! Conversion was wholly RNG with frequency starting at like 20%ish risk n1 and increasing each night.was good to play on sdn again
kaydubs, thanks for hosting! Also what were the conditions for conversion?
see above. I can’t recall if we’ve had a similar role on the sdn server before but I imagine it’s been done elsewhere.What is a varied risk convert villager
SCAWWYHappy to do so! Conversion was wholly RNG with frequency starting at like 20%ish risk n1 and increasing each night.
WoweeHappy to do so! Conversion was wholly RNG with frequency starting at like 20%ish risk n1 and increasing each night.
see above. I can’t recall if we’ve had a similar role on the sdn server before but I imagine it’s been done elsewhere.
With the small roster and based on previous game histories, I was hesitant to have an absolute conversion in the game but thought this role was a compromise of sorts.
Small roster size made balance a challenge for sure 😅
I don't believe so based on the discussion we had on D2.Wowee
Did dya know they had a chance to convert each night?
... I believe so based on the discussion you hadI don't believe so based on the discussion we had on D2.
Yes, they did. Or at least I hinted at it in the role description.Wowee
Did dya know they had a chance to convert each night?
eh **** it
I am a villager that can convert. I can't ever see being in a 7 person game that starts with 2 wolves and can convert a 3rd
They definitely knew they could convert, if not the percentage part lolyes, I can be converted to a wolf. Which i hate conversion mechanics fwiw
Then I'm claiming my d1 poe placement as God tier, no ifs ands whats or buttsYes, they did. Or at least I hinted at it in the role description.
Santy is town, y'all can trust my read .
Rn I'd yeet chillbo by pure PoE
As a matter of fact, my PoE its just chillbo rn
Because we primarily do closed setups here.I wondered - how come we don't we have role lists at the start of our games? They do on the avocado where I've been playing a little, example below (I got permission to screenshot)
Because open setups are the literal worst and stifle creativity as a mod.I wondered - how come we don't we have role lists at the start of our games? They do on the avocado where I've been playing a little, example below (I got permission to screenshot)
Well, you can still be creative with open setups. You just have to make sure there are no loud notifications or write up hints because we'd definitely abuse that to a game-breaking point.Because open setups are the literal worst and stifle creativity as a mod.
Open setups are really fun pls, you just have ti be creative with it . Having a setup able to create chaos with the pieces of the puzzle in plain sight is *really* fun to play with .Because open setups are the literal worst and stifle creativity as a mod.
That said, I'm not particularly a fan of write-up hints in any setup . Feels like mod being involved and giving crumbs to the players .Well, you can still be creative with open setups. You just have to make sure there are no loud notifications or write up hints because we'd definitely abuse that to a game-breaking point.
You can’t be creative with mechanics in an open setup.Well, you can still be creative with open setups. You just have to make sure there are no loud notifications or write up hints because we'd definitely abuse that to a game-breaking point.
OkayYou can’t be creative with mechanics in an open setup.
Speaking from my so far limited experience I agree! The false claims are especially fun lolHaving a setup able to create chaos with the pieces of the puzzle in plain sight is *really* fun to play with .
Idk I've made some open setups I've been quite proud ofBecause open setups are the literal worst and stifle creativity as a mod.