Crayola's WW Diatribes

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Crayola227

La Belle Juive, Queen Tinfoil
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I decided to comb past threads and convos for places where I went off the rails about WW theory.

To start with the basics:

1. There are no friends in WW.
2. WW is seriously serious business.
3. No, you can have fun. But no friends, seriously.
4. Always go with your gut.
5. Unless it's not your gut but your deep seated self doubt, insecurities, and guilt complexes. Then do the opposite.
6. Trust no one, ever, not even the mods sometimes.
7. Always vote the person you think is the most wolf.
8. Don't let the wolves trick your votes!
9. Don't know who that is? Problem solve with others.
10. Remember that anyone can be a wolf, at all times.
11. Villagers that were fine can become wolves at any time.
12. You could become a wolf at any time and not even know it.

All right guys! No feelings allowed! You're the only one you can trust! Except you can't trust anyone not even yourselves or the mods! But go with your gut! Should be easy.
 
WIFOM is the dilemma that arises from trying to predict whether someone has made an optimal but expected choice, or a suboptimal but unexpected one.

The term WIFOM (short for Wine In Front Of Me) is named for this scene in the 1987 movie The Princess Bride:

Westley: "All right: where is the poison? The battle of wits has begun. It ends when you decide and we both drink, and find out who is right and who is dead."
Vizzini: "But it's so simple. All I have to do is divine from what I know of you. Are you the sort of man who would put the poison into his own goblet, or his enemy's?"

and then this:
Everything Is WIFOM - MafiaWiki
 
Any time you are confused why wolves haven't killed you, and you think it is not just an error in strategy, or that they had higher profile targets for various reasons....

basically, when it starts to feel like they're keeping you alive on purpose.... you have to wonder why.

Can you think of any reasons why wolves would actively want you to live?

Hint, I've talked about "pocketing"

I can't say for sure that's what's going on, but you have to wonder. Wolves will keep villagers alive despite PRs if they think they are more a help than a harm to the wolf agenda.

Besides wolves feeling like they've got you in their corner or are not a threat, they also have the debate of the following. Sometimes when someone outs a PR and village believes it, like a seer, they then become impossible (in practice) to lynch. Other times, it's only a matter of time before village paranoia lynches them. So the wolves have to decide which it will be, and if they can risk you using your ability in the meanwhile while they wait to see if village will kill you for them. Sometimes on the balance they will risk it.

And as always, WHENEVER you ask the above questions, it should lead you to consider who it is that you are interacting with. You should consider your wolf leans, AND your village leans. Who, if a wolf, stands the most to gain by your continued life? Are the people supporting you really villagers?
 
Typically if your results suggests that someone was like, stalking you/lurking you/watching you/sniffing you:

1) Someone with a protection ability used it on you. Protection abilities have different caveats - in some cases, with protection, if a wolf attacks you and you would have otherwise died, they die instead. I think that particular incarnation is called Bodyguard. Protection can sometimes mean that no night actions, even ones from villagers, will work on you. As you might imagine, there are a million ways to structure the exact rules.

2) Someone with a blocking ability used it on you. This typically will prevent whatever is your ability from working unless the order of operations of how actions are applied means that your ability goes through before blocking. Not common for blocking to work that way. Sometimes blocking will nullify your action AND protect you, usually not. It also gets complex what blocking you can mean for other people's abilities, ie you could be blocked from making an item, and someone else trying to kill you/seer you/etc you would be blocked, perhaps. Or get a weird result.

3) You were "watched." This means someone could get a result suggesting what you were up to during the night. What they are told about your activities could range from quite literal "M935 made blank item that does blank and gave it to blank," to the most vague mod gobbledy goo "M935 was hunched over a giant tear in the fabric of space time, his hands moving furiously over the replicator."

4) Tracking, which can be plus or minus watching what you do. Sometimes tracking you will only reveal if you "went somewhere" in the night - giving someone an item, blocking someone, killing someone, etc - these could all register as "trips" so they might be told, "M935 visited someone in the night." "He visited Cray." "He visited Cray and gave her something" "He visited Cray and blocked her" "He visited someone and killed her." I guess these latter ones are like watching + tracking.

5) You were seered. Someone with seering can either see alignments (villager, wolf, neutral, chaos) or abilities but not alignment (you can have a wolf item maker, a villager one, a wolf blocker, a villager blocker, etc). Some would let you see both. Seering can be an ability, an item, it can be a one time, or every other night thing, or have other conditions on who can use it when and with how much success. Depending on how things are written, it can even suggest a failed seer result.

Keep in mind that all abilities can have all sorts of complexities, some you can never figure out why it failed/succeeded/went wonky.
 
OTOH, I sorta forget this, even when I wolf, the "most obvious wolf target" is also the "most obvious village protection target." So in that case, rather than risk a failed NK to get to you, they will often kill elsewhere, and then consider when you might be unprotected. (most protection roles have limits like you can't protect the same person 2 nights in a row, or only protect once per game, or every other night protection only. You can see why, if you had a seer and a protector that isn't a bodyguard (doesn't die in the act of protection if attacked), what sort of game would that be for the wolves? Not really fair.
 
Here's the thing, consider as a thought experiment, mentioning on thread what happened to you last night.

1) Whoever used their ability on you, might feel slightly more trust for you, because you are offering up this info without prompting (I'm assuming so far no one has said this on thread). If they did say so on thread, you want to confirm it.
2) You are letting the wolves know there is some sort of ability like described above, in the game. They probably already suspect this, so the intel value of what you give wolves mentioning this, is low.
3) You may be "inviting" whoever did this, to out themselves on the thread. When I reveal night results and I'm not sure I want whoever did it to come forward right away, or I expect it might be someone who doesn't know any better, I say "I wanted to let you all know last night ____. Whoever did this, please DON'T claim this on the thread without good thought, you'll make it clear to the wolves you have a PR. If this makes you believe I'm a villager, be careful in defending me."
4) For all kinds of reasons, village may feel more suspicious of you. Let's not delve too deep into that.
 
you're not allowed to quote mod PMs directly, but if they do something stupid and are trying really hard to lynch you in the last hour, then the village thing to do is to dump all knowledge you have re: your ability, what you've done each night and your results, and any last thoughts. This is so info useful to village doesn't die with you (despite the fact that many a time I've been tempted to take it all with me to the grave out of spite)

They are kicking around chaos and whatever roles. Yes, it's WW, anything is possible, but the ratio of how many wolves + 3rd parties (essentially non-village vs village) will only be so high. The chances you're 3rd party is even lower than that you're a wolf. So if they're not convinced you're a wolf, they're onto something, and if they think you're non-village, they need to seriously reconsider that you're just a villager.

You've been forthcoming about info. Yes, they have their tinfoil hats about this being noob wolf mistakes. In general, offering up intel that is pro-village and has the potential to make you look sketch, is more village than wolf.

Village abilities being used on you to protect you from NK can easily account for you being alive. So can a million other mechanics. The issue isn't so much how can you be village and be alive. Because that can be explained. The focus should be more on your gameplay and is it truly more likely to be wolf-motivated or village-motivated.

Are there better suspects out there? Make a case for them. People need to be reminded to reconsider the players not as in the spotlight or neutral or quiet.

I may have stepped over the line with manatoring here, and you need to be careful how you use any of the points above. If you are too forthcoming and seeming to anticipate suspicion before it's thrown/overreact to suspicions, that can screw you. Better to just address concerns as they arise.

I've putting this out there for you to have in the case they swing to you last min and I'm not around to help you defend. If they do kill you, leaving good points behind you can only help village.
 
what's confusing is that it sounds like whatever you make, stays in circulation somehow

in that case, sometimes the person you give it to, can choose to give it to someone else, other times it's RNG'd, or it goes it gets passed around but if someone dies with it (lynch or NK) then it gets RNG'd, or it gets removed from circulation

I don't really know if your items are one time use or not, or if you would have to build that in to them, or if it would sorta depend on what it is if the mod will let it circulate (letting a killing item circulate sounds a little game breaking, but what do I know, I'm not a crazy mod-god)
 
imho you want to be a bit more careful with items that are going to go further than just your choice of target, because once it's out of your hands, and whoever you took the risk/strategic action on, then it's anybody's guess whose hands it falls into and how it's used

also, as a wolf I've totally pocketed a villager before by using an item in a fashion that was agreed upon in PM and seemed really village, I was able to do so without hurting the wolf agenda much so pocketing that player was worth it
 
I recall something I once read about seering... seering is best done not on people you suspect the most or trust the most, because you've already got a read on them. The ones you distrust you will try to lynch (you can't expect to seer every villager that is up for lynch, so you will have to form opinions and stick by them, hopefully for good reasons) and the ones you trust, again, you can't seer everyone. It's best done on someone you don't have figured out. Or maybe is acting as a town leader or claims a useful ability and is being given a pass for that reason.
 
Now, as far as the concept of noob convert wolves making mistakes.... we need to continue to hunt "originals" but we also need to consider converts. Ye gads.

What does that entail?

The thing about hunting originals, is that there is the potential to go back over the thread, or consider feelz from early on, etc etc, it's one of those things where possibly ALL the pieces fall into place and you realize that the whole puzzle of their behavior comes together when you realize they've always had a wolfy agenda.

So gestalt can reveal original wolves.

There's a few reasons we tell people to focus on originals, ESPECIALLY before there are clues that conversion may or may not be on the table.

One is, as I said, you can focus on someone's overall and universal agenda to determine affiliation. There is a sort of consistency. The overall behaviour and consistency and all helps you identify both wolf and villager in the game.

The other reason, is that once conversion is on the table, things get trickier. This means that just about anyone that has been cleared in any way (mod-provided info, seer, etc etc) can now be suspected as wolf. As you might guess, this makes people incredibly paranoid. Obviously the wolves thrive on that.

This means you have to consider the village core or bloc you've likely been clearing in your POE (process of elimination), and building and trusting in various ways.

OTOH, sometimes converts can be easier to pick out than originals. This is because originals, being rotten from the start, will have a consistency of action and agenda, that if you don't pick up is not village, you just may not come to suspect them.

(but you should! Remember to have a list of not just wolfy suspects, but daily you should consider where you stand on EACH PERSON on the roster, village leans too. But also your wolfy suspect list which should always be almost 2x the number of wolves you think you may still have left. We thought maybe max 5 non-village at the start, I think, and we've killed 2 wolves and a neutral. This would leave at least 2. But now conversion is on the table. So maybe at least 3 left. If it's more like 4 or 5, you can see why 6 suspects at this point is a reasonable number. Gotta be willing to not only consider how wolfy those suspects are, but to put people on and off that list).

CONVERTS otoh, have just had a major shift in agenda and loyalties. Sometimes you can see or "feel" that turning point in another player. Personally, I've often found converts easier to find than originals.

Personally, I often bemoan the futility of focusing on convert vs original. Day to day I'm looking for wolfy behavior in anyone at any time. I don't tend to get too hung up on the fact that I may have been reading someone as village the whole game (not saying I'm a scum-hunting god and I'm not just as prone to missing a convert because I've sort of dismissed a player consciously or unconsciously) just that in my personal style, my focus is more on just what's in front of me (also my memory is bad, so I'm really bad at recognizing that someone has had a "flawless" village record to date, I only tend to see the wolfiness in front of me any given day.)

Point is, if you're willing or able to pick up on wolfiness and entertain the thought about anyone (not to the point of freezing paranoia or not being able to work with village) then you will be less likely to have the wool pulled over your eyes by deep wolves or converts.

The next part about convert-hunting, is to consider WHO the wolves would choose to convert. This gets into hardcore WIFOM territory, and serves to deepen the paranoia in the village. Say someone has been cleared by the seer on thread before the seer dies. So everyone trusts them for sure. Prime conversion target! There is a role called "innocent child" where that villager's ability is to ask the mod, at any time of their choosing, to go on thread and confirm they are a villager for sure. Usually they invoke this only when they are going to be lynched and die. Why? Because if you do it sooner, you've made yourself a prime conversion target.

OTOH, are "prime" conversion targets really good choices for wolves? Seems kinda obvious, doesn't it? How about a quiet player that everyone seems to have forgotten about? How about the "voice of the village" or village leader that has emerged? How about a village PR? How about someone who's never been up for lynch? Maybe they've picked someone who is a really good player, or a really good wolf-hunter, or has a lot of experience?

So, maybe those are actually bad choices, because village will come to suspect the people they trust most, because surely the wolves want a convert that no one has strong suspicions on and are least likely to be lynched.

OTOH, the wolves aren't likely to choose someone who's been seriously discussed daily as a lynch target and been forefront of counterwagons. Or would they like you to think so?

So maybe the "sketch" players that have for whatever reason tolerated to date, are a better convert choice because villagers will think, no way the wolves wasted a convert choice on a player that's already under suspicion.

Maybe they picked someone that suspected them the most? OTOH, maybe they picked someone who the whole game has been accidentally supporting the wolfy players, so that there is no change in who they are championing on the thread?

And on and on it goes.

It's worth thinking about, especially as you create a list of possible converts. But just for making that list and then looking at their behaviour. If you read too much into it, it is insane.
 
So for a lot of reasons, people like to hold off on convert hunting as long as they can. As I said, for me it doesn't make much difference, except that when it's obvious conversion is on the table I will look more closely at my village list, more closely than I already am.

Most conversions don't happen early in game, and if they did then for all intents and purposes that player will likely still fall in that category of "we didn't really play long enough with them as village to cement themselves in my mind as village and if I go back I won't see a shift, they are just overwhelmingly wolfy." Trust wasn't built up. So a standard approach to wolf-hunting should be effective on such converted-so-early-may-as-well-be-original wolves.

Also, conversions also don't often happen early because often there have to be certain game conditions met before wolves get to invoke a conversion choice, if it's something possible in the game. This could be after a certain wolf is lynched, or when the wolves are down to a certain number, any number of things.

Also, if wolves have a choice on when they pick a convert, another reason they like to pick later in game is because it can help guide their convert choice. If they pick early, the chances of the convert having truly and truthfully become part of the village bloc is less. There is a higher chance that the early converted player is among the lynched by D5 let's say. They haven't had a chance to see how village has shaped up. Better to let someone get established and see where they stand in village and convert them later in the game when the chips are down for the wolves.

(you WIFOM on all of the above, but it tends to hold true)

So point is, there are definitely reasons to keep your eye on all cleared/villagey people from the start without considering conversion. But also because of conversion. But if you consider conversion too early, it's possible to introduce so much chaos and paranoia into village that you don't catch originals - and originals are there to be found! (typically, lol) So you see many players like AM saying let's focus on catching the originals and when we think we've done that, get more serious about convert hunting. It's a matter of what works for YOU in hunting any kind of wolf, though.

So, regarding the conditions for wolves getting to convert... let's consider clues.

Often, wolves don't get to kill on the same night they convert. Because as far as getting to parity, where # wolves = # villagers, that puts them two closer to it, not just one. Sometimes when villagers have PRs that also allow them an advantage in removing wolves, wolves will be able to kill and convert at the same time and it won't be considered unbalanced, so the game allows for it.

Often, there are clues in the write up that conversion has happened. Any time you see something where there is some vague reference to evil growing or something, you have to wonder. Or that a player has been "changed" or something. I'm not good at this. I tend to rely on other players reading those tea leaves. But I bet you'll be one of those players good at picking up on that.
 
Also, just because someone gives you a protection item does NOT mean they are not a wolf. If wolves can't remove a protection item or are worried about passing it amongst themselves and that ending up a clue (as the members of the village bloc wonder why it hasn't been passed around or claimed by themselves), then it's the perfect way to gain village trust and pocket someone. In fact, they love to choose where it goes, because then they can kill elsewhere with confidence, and at least they can guess where it goes after the person they gave it to, because they know who has it and can infer that.
 
ome packs let how much someone does or does not like conversion sway their choices (LIS comes to mind) but in general rule of thumb is to just pick the best person based on strategy and ability to pull off the conversion.

No matter what team you are playing on, you have to play as best as you can for your team or you're actually letting everyone down, including your former village team mates. For this reason even if you convert someone who doesn't want it, it can be expected that they will shift their loyalties and play hard for the pack accordingly
 
why would saying "oh don't waste your votes on the alpha wolf" not be particularly compelling proof that someone isn't a wolf?

remember that wolves will often be willing to state the obvious or reinforce "good village plays" that were already put out there or obvious

it does no harm to the wolf agenda to uphold common truths or village moves that were going to happen anyway
 
I shouldn't encourage the idea that someone coming for you hard and for no good reason.... is a wolf, because village on village violence is real, yo. That said....

You always always always have to question just how village someone really is, especially the more village they seem. Stagg is a tricky player because he's really good as a wolf at appearing like a good village player. (I don't think this is over-manatoring.... you've probably guessed as much in the short time you've played with him).

In fact, I've only found a few really good tells on him. I'll let you guess what a few of those are. I'm not telling you what to do, or even what affiliation I think he is, or that I'm seeing those tells this game, because I'm not playing and a lot of the tells I use are interactive meaning it's a feeling I only get when someone's game play is actually directed at me. I don't know what he is, but I maintain a high index of suspicion with him.

Learning to navigate suspicion on you and putting up a good villager defense is super complex.

As far as proving your village, well, I don't want to suggest too many ideas, but not sure if you caught earlier when I described to you the "innocent child" ability where you can have a mod go on thread and confirm your affiliation. Although I did mention that makes you a prime conversion target. But it looks like the wolves may not be able to convert any more. However, it still behooves them to NK any confirmed villager to destroy village trust.

Sometimes, the more you defend, the more they lynch. There's also "why me fry me" (it's on Mafia Universe if you want to look that up) but you can guess it's one of those strange reverse psychology things. Also that text tends to make impassioned pleas sound hollow and therefore less sincere.

The best villager defence is a good offence. Meaning, wolf hunt. Make a good case for your suspects. However, saying something like "but so and so is so much wolfier than me!" can sound to people like a wolfy whine that amounts to an objection on the grounds of "right wolf, wrong reason," meaning that some people think wolves are more particular about why they're being lynched, whereas all good villagers are righteously outraged being lynched for any reason because they're innocent goddammit!!! (btw, don't use any off punctuation or !!!, I've literally seen someone lynched for that, and I've been lynched for grammatical errors and typos and such)

Earlier in this PM I had ideas for defending, although they might not be as compelling with conversion fever hitting village.

So, avoid emotionality, be sure to answer direct questions or give explanations where warranted, but it's OK rather than trying to convince someone of something, to change the subject to better suspects and make a case there.

It helps to avoid OMGUS ("oh my God you suck!" or retaliation type things) although it's legit to call into question someone who seems stuck on your lynch.

Also, you guys SERIOUSLY need to consider more than just the players in the limelight. It's like recency bias, whoever are the players you've been thinking of last are the most prominent in one's mind (so more active/vocal players) or ones with the most recent on thread bruhahahs

Lastly, the NUMBER ONE TELL I've found on ANY WOLF:
Appeal to emotion or emotional manipulation, dodging questions, and coming to conclusions that just flat out don't make sense. That doesn't mean people aren't irrational, emotional, have their own quirky way of thinking, or what have you. It's a psych thing, most people even if you don't agree with their logic, you can follow how they stepped from A to B to C, or if you question them closely it will make sense, at least from a certain POV. I'm saying this all is a number one tell because they're sorta in an umbrella.

I think I hinted earlier as well that someone made a comment about how someone's gameplay was oh so village, and you really do have to question constantly, "could/would a wolf say this or get away with this?" If the answer is yes, then it's not as compelling as one might think.
 
I wrote some treatise somewhere about deception, etc. A lie isn't about content, it's about intent to deceive. There are many ways to try to spot this intent. One is obviously looking at inconsistencies, be it in between what someone says one day to the next, or what they say vs how they vote. The other one: does this person actually believe what they are saying. It doesn't matter how true OR untrue what they say is, whether or not they believe it themselves gets to the matter of, is there intent to deceive.
 
Also, remember that wolves are as likely to go after you for truly sketch things you've done or mistakes you've actually made, and that doesn't make them less wolfy. Sure, villagers will get after you for that stuff, as they should.

One test between the two? A villager will always at *least* be willing to consider you're not a wolf, or other suspects (in theory). Villagers can tunnel, of course. But when a wolf actually has a compelling argument to kill you, you'll find they won't get off it.
 
I don't know crap about mechanics, and I don't need to (lie, I know stuff and have read stuff, to realize that yes, details gleaned from mechanics can catch wolves, but getting hung up on them can be a distraction). This shyte is made up, it's rule #34 of the internet that if you can imagine it, it exists on the internet AND there is porn of it, and that rule can be adapted to WW. You can make up any role you want in WW. Yeah, some things you do/don't see often because of game balance etc. Still.

Focus on what's possible, however improbable. It's great to focus on what is more/least likely, this is a game of probability, but don't let that force you into not considering or dismissing what is possible.

I literally won a game as a converted wolf because everyone got the idea somewhere that a mason partner CAN'T be converted. Oh oh oh oh can you imagine how much I wanted to tell everyone that was an idiotic conclusion to come to based on exactly nothing. But as you can imagine I kept my mouth shut and won. (thanks Coop and Kara)

Sorry for the rant. You can probably tell what annoys me in this game sometimes. Assumptions based on mechanics which are mostly there to work/confuse your brain.
 
I'm one of the first to point out to people that someone is "running the town" or has emerged as "village leader" (how I personally feel about it dictating my choice between the pejorative vs the latter)

They need to recognize that this is what has happened, this is the role someone is currently playing in the town, and that they really, really need to assess that person. Maybe more than others, because if they're a wolf/non-village the results will be really disastrous. I've lost more than one game to such a player.
 
that said, it's still silly no matter how you slice it to try to write off conversion happened, the number that were converted, or to get convert fever

just have to evaluate people over the whole course of the game, which is what you have to do to catch originals, the only difference with conversion on the table is that you just might not see the wolfiness early on, and you might have to consider past "super-villagey-ness" null and void. But it was never supposed to be an iron-clad determination to begin with.

But every original wolf can appear just as villagey early on as a villager turned convert, so it's completely irrelevant who was what when in some ways. Wolves can look like villagers until they don't, and villagers are villagers until they are not.

That said, yes, sometimes you do have people who have done super super super villagey things to the point that you can't make a good case they were a wolf. And you do have to set that aside at some point, because of conversion. So just stay on the look out always for wolfiness. Easy.
 
I went off about how some players I'm able to spot when they go after me, and to carefully assess those players.

I can't always pick out that their logic is crap on a different player or that they are appealing to emotion, partly because in any case when you don't know affiliations it's hard to tell if what you're seeing is v vs v or w vs v. But when they come at you head on, you know quite a few facts are true (everything you've done or said) so it's potentially easier to detect when they're twisting things.

Some wolves try so hard to get certain players lynched. True, it's power wolfing to direct village/lynches, and I do it too often, but you just have to be careful. If you're a wolf and you're trying to push a lynch, you have to be careful who you pick, always.
 
plenty of people wouldn't defend harder on D1, because everyone knows D1 is a paranoia crapshoot with not a lot to go on, and "why me fry me" or "the harder you defend, the more they lynch" principle

many wolves will try to slink off rather than make a spectacle of defense
 
I made the argument already, that it's one thing for villagers to be using RNG, but that wolves from D1 are not picking victims at random. Now, as a wolf you might actually be doing just that. But the assumption by village never will be that. You can never assume that village will give you benefit of the doubt. So it makes it dangerous to attempt this as a wolf.

If no one will assume your vote is truly random, then you have nothing to gain by claiming that, villager or wolf. So it's better to try to come up with a reason. Even better if you can do some actual analysis D1, even if you're just flexing your muscle of looking for things to fault. That was how I started, until I actually started seeing real things (or imaginary, lol).

If no one will give you benefit of the doubt about your D1 choices, then you must be smart about them. I won't beat to death why, but villagers can afford to look stupid more than wolves can.
 
A good village game is a good wolf game!!!!

I wrote, mostly for Lawper, a big treatise on how having a great village game and really knowing how things work from that perspective, gives you BOTH camoflauge AND getting inside the mind of the villager (both the smart things and the dumb things they believe). These are the keys to success. Because as you see, besides NK and lynch votes, the rest of your wolf strategy is quite literally manipulation. That can come in many forms, but there it is.

Some people think the best way, is to cultivate being seen as sketchy at all times by village when they are village, in the hopes that people will shrug off that behavior when they are a wolf. Frankly that only works to a point, and will often turn you into a "policy lynch," that is someone who village keeps around as long as they seem useful, but they have a policy to lynch no matter what before end game, just to be safe.

Some players get a rep for being quiet ALL the time, like Nyanko, and that can help someone be on the DL as a wolf. Thing is that not only takes time but can easily backfire.

Being seen as sketchy all the time, will just put you under the spotlight and possibly lynched a lot and maybe early. The only real benefit is NK avoidance (which I basically have, lol) because you are a huge distraction for the wolves and they don't need to waste a NK to take you off the table.

I'll say it again. Learning to be a good villager and have a good rep, will help ALL your games, not just the statistical majority you will be in as villager.
 
I should have pushed that harder, but it came off as pretty tinfoil hat so I didn't think village would go for it, and I was letting not wanting to antagonize AM and village sway me too much.

And AM did that move where she turns on me out of the blue and it got me lynched lickedy split. I've never had her go hard for me when we were both village for no reason. Just when we're on opposite teams. That's a tell for me, but unfortunately she times it so expertly that rather than it looking wolfy, I just go down, I have no trust with village, and I likely didn't express enough suspicion on AM before she takes me out.

By the time she does this and I know she's wolf for it, it's just too late, I die before calling wolf convincingly.

Remember that's AM's wolf meta, guys.
 
fake tunnel a lot, for some reason the consistency puts people more at ease when it should be a bit suspicious for not wolf hunting
 
genny made it clear that as a wolf she prefers to sort of sit back and let the villagers off themselves, I use that pretty heavily to pick out village genny more than wolf genny (ie, wolf genny won't stick out, if you see genny sticking her neck out, drawing attention, and genuinely seeming helpful to village, it's more likely village genny)
 
I decided to comb past threads and convos for places where I went off the rails about WW theory.

To start with the basics:

1. There are no friends in WW.
2. WW is seriously serious business.
3. No, you can have fun. But no friends, seriously.
4. Always go with your gut.
5. Unless it's not your gut but your deep seated self doubt, insecurities, and guilt complexes. Then do the opposite.
6. Trust no one, ever, not even the mods sometimes.
7. Always vote the person you think is the most wolf.
8. Don't let the wolves trick your votes!
9. Don't know who that is? Problem solve with others.
10. Remember that anyone can be a wolf, at all times.
11. Villagers that were fine can become wolves at any time.
12. You could become a wolf at any time and not even know it.

All right guys! No feelings allowed! You're the only one you can trust! Except you can't trust anyone not even yourselves or the mods! But go with your gut! Should be easy.
13. You could be chaos anytime and not even help it
 
see though, this math supports having a wolf suspect list that is # of wolves you think are in the game x 2. Otherwise it's too narrow a list and you are more likely to not even nail one.

It's not as important that your list not contain villagers as it is that it is wide enough to catch wolves. Like so often people are just looking at 3 players or something, and the stats up there, suggests especially for a larger game, that it's just a losing battle if you don't have a wider net.
 
lol I probably shouldn't say this, but AM is the one that taught me that the best way to not seem so wolfy was instead of doing my villager thing of late voting, to make sure every single day I got my vote out as soon as I went on thread

lol it is much easier for wolves to decide who they would like to die, and who they can pick that will hopefully not look bad for them, than for villagers to figure out correctly who is a wolf, and not look suspicious doing so

I don't think I've ever pointed this out to her

she's not wrong to push this from people, since it gives people time to **** with you over your votes in wolf hunting, but just saying it's suuuuuch an easy thing for a wolf to do in an attempt not to stick out

What Coffee was saying was what I've been always trying to say: you just learn what people think is wolfy and what they think is village for the most part, and don't do one do the other. It's easy to conform to the "this is village/this is wolf" rules when that's your only job, not actually wolfhunting in the dark

Do wolves hold their vote for various reasons? I guess. I feel like I don't see it that often because placing fake votes you can change later isn't rocket science
 
but her post read very Mafia-like

real life real life real life fluff
vaguely say all the talkative people are village-y so as not to antagonize the talkative people (not good enemies for wolves to make)
vaguely agree with what people are finding sketchy about someone else
backpedal a bit being "diplomatic" about it "hey I do that too sometimes" - no strong FOS (finger of suspicion) so as not to seem like throwing sketch, or make another enemy
backpedal more being vague using weak reasoning to do so (early D1 vote)

that's me breaking it down literally line by line, obvs she might not be wolf, but her post is written in a classically wolfy manner, obvs villagers can do this, and wolves don't always, but you can see how lycanthropy predisposes one to do all of the above in their posts
 
I just wanted to credit Pippy for teaching me about NK selection, but it's something to the effect of:

suspected PRs
people difficult to lynch (proved on thread as village, seered, etc)
town leaders, good players
break up town blocs
confuse villagers
shiggles

I'm sure I misquoted there

Pippy tends to the side of more shiggles, I tend to be cut throat, I would say genny's in the middle
 
we also kicked around the fact that while quiet players can take heat off wolves and get lynched, sometimes they're more dangerous because you don't know where their head is at until they turn on you

Ny, AM, Kara, and genny all do this at times, so they are dangerous for wolves to keep around even if they're playing quiet
 
In some ways it's easier for wolves to appear like ideal villagers - they don't lack direction, they can focus on having a good image and not pissing anyone off, lying in the shadows but not too much so.

Villagers appear more chaotic as they have no clue. They can appear more wishy washy as they blow in the breeze from suspect to suspect. When villagers speak their mind, they can come up with more idiotic things to say and make more mistakes because they are uninformed.
 
Here's the thing: I'm actually less pissy about true RNG. I figured people saying that were using it metaphorically - if you're not using an RNG or Magic 8 Ball or Ouija Board or something, then a "jokey" vote has some sort of motivation, IMHO, even if it is really a jokey vote as stated by a villager. Obviously if you're village hunting a wolf you don't know, then it's not going to be amazing wolf hunting.

However, I think it would be impossible for a wolf to make a D1 choice without a RNG and not have it have some element of thought about how things will look later.

The reality is that from the moment a wolf knows they are wolf - their every choice is motivated by that. So yes, D1 can yield info, because as early as that choices and interactions are being made. Not many data points, but they are there.

So in that, I do agree that D1 is more useful later in the game.

I didn't read MJ's post, I'm sure it was genius. I don't know if I agree that D1 will be no better than chance or worse.

The thing about feels - DO NOT underestimate them. I've been bragging about getting 33/50 on a quiz testing if one individual post was wolf or villager, and getting it correct. That's better than chance, and it was higher than what others where claiming.

The point being, that you *can* read a single post in isolation, and ask yourself, what is this person's motivation, and how is what their saying reflecting that? As I've played and researched, I've gotten better at actually articulating what specifically in the post I believe to be wolfy. But gut feel and intuition absolutely have science behind them. Mafia was developed as part of a class project on game theory.

The basic game, which relies so much on post analysis, when played well, is absolutely is better than chance, so it suggests that "feels" from posts and votes counts for a lot more than we think. Our brains put things together in ways that we can't even articulate yet generates accurate results more than we credit.

I'm learning more from the Mafia Universe and wiki site about wolf hunting - and what it comes down to, is interaction and specifically pressure.

You can put a villager and a wolf on the line under pressure, and both will at least consider how their reaction might make them look (at least villagers should a little, but not too much). However, the wolf has to more concerned with image control and where/how they manipulate things, while appearing truthful, than on the truth.

While I think you are correct that villagers are mostly screwing around D1, the wolves are just trying to appear so. That difference however slight, is there, and it may or may not be seen. Not to mention, not every villager is screwing around D1. We have a few expert wolf hunters imho (like Kara, AM, Pippy, come to mind but there are others) (and keep in mind expert wolf hunting I don't see as how accurate you are - but more about method, since the method alone can generate results for the rest of village). The theory of excellent wolf hunting is not just reading into what others are saying (that's more what I do, and it has its value) but *pushing* players in certain ways. That happens with votes placed and also questions.

The more I play, the more I realize that D1 isn't nearly as much the crapshoot as people think. It might be for that lynch close, but at that point, lines have been drawn. Wolves have committed to where they are and what their strategy was for D1. And there is *some* on their part, fact. D1 doesn't have to be a crapshoot, some of it is what villagers make of it.

Keep in mind, being too jokey on D1 can make you as a villager look wolfy. I used to rage against those conventions, and they shouldn't be taken as gospel but now I see there is something to be said for them.

Keep in mind too, it wasn't just your joke, but the timing. That really is next level post/vote analysis maneuver, (I'm weak at) and as I said, good villagers will be able to manipulate wolves with pressure into making choices that reveal they are not innocent in their choices.

Now, we weren't right about you. Of course, how your jokey vote was treated also told us a bit about the players doing so, so again, jokey votes can have more significance that we acknowledge.

Lastly, yes, I don't often see that D1 itself yields as the first death, a wolf. I *have* quite often seen it set village up to nail wolves as early as D2 or D3. That's significant timing. Nevermind how that D1/2/3 can set up village to catch the rest.

I think something like this was at work in Mel's game and in Pip's game, IRRW. (My new thing is if I recall wrong for WW, because I really do)
 
I think random gut is great! When I was new, I did all this analysis, and it was soooo wrong. It's like I needed permission to use my gut, and I think it was KC that told me to. Or WZ.

The first two wolves I ever nailed was on gut, and the first times I let gut be the guide. Maybe because I had strong gut feeling, I dunno, that's biased but whatevs.

Like I said, there are reasons your gut feeling exists, even if you don't know how to articulate it.

Where the improvement comes, isn't so much that from the start you don't use gut, but learning how to use your gut. When is your gut wrong? When is it right? Post mortem, why was your gut wrong and right? That analysis, of what your gut says, *that's* a big part of successful analysis. Learning to identify the things that set off your wolfdar, and how much you can use that new understanding and incorporate it with rational thought exercises in WIFOM and the like.

That's not the end all. There are other tools that are less about gut. But gut is a tool you want to learn to use, for sure, especially when you have less experience in the more cerebral tools of wolf hunting.

I'm not a master wolf hunter, I use gut and meta, and 1/2 the time I'm not even remembering things right. I'm just getting to where I'm starting to learn more rational techniques for wolf hunting. So just saying, it's a tough complex intricate game of subtleties, there's no reason not to use your gut right off, and it can take time to develop more skills. It's OK.
 
Ah, yes, I see what you mean. I think my issue is more that, yes, villagers might RNG vote, but wolves will often say that, when in reality they haven't.

The other issue with RNG votes, is that it can make villagers look suspicious, and I just don't personally like any vote that has zero explained rationale. As much as we say reasons don't matter D1, I would argue they do. Not from villagers, but from wolves. How do we pressure wolves to give reasons when culture says it's OK to RNG? I guess the converse would be everyone RNGs, and knowing that, in hindsight wolf votes might stick out because they weren't (we use this logic all the time, really, looking back to D1 to determine that).
 
once upon a time I found it hard to generate content :laugh:

it's true that the villagers just flop around creating content from nothing, reading into the tea leaves, as it were

lucky for us the wolves are already PR hunting, acting sneaky while trying not to seem sneaky, trying to buddy up, picking their lynch targets and fake tunnels, taking the pulse of the village of who they can go after without attracting suspicion, considering the tone of their w/w interactions and where to place votes in relation to one another, and how they will run/avoid village

it's all happening right under your nose

there's a lot happening on a busy D1, the worst are quiet D1, they don't set you up for a good D2 or even D3.

I dunno, as I've gone on I've come to see D1 as an annoying and necessary evil, but also one that I appreciate more

I feel like I am channeling LIS right now

I miss my WW Jesus
 
I think the issue is it took me a while to understand the value of throwing essentially baseless suspicion on people. Yeah, wolves do it. But villagers have to fling some shyte or they can never see where it sticks. The response to your baseless paranoia can tell you loads.
 
besides that one STL game with DocE where he needed lynched or something to win (IIRC), there is usually no disadvantage to chaos dying, so I really don't understand why everyone is proclaiming to wait on killing chaos, or why Mel kept calling for that if he really is village (or hell, even wolf)

I can understand sometimes wolves hold off NK'ing certain players if they can get them lynched or are worried about what a NK will do for themselves

even if the chaos doesn't count for villager numbers, I still think it's dangerous for wolves not to get them taken care of ASAP, higher priority PRs notwithstanding

as villager if I have higher suspicion someone is wolf over someone as chaos, I don't really care who is what, I kill anyone I think isn't village as soon as I think that is the case
 
I think she kept that upset under tighter wraps since she's a wolf. I'm that way, it's easier for me to contain myself as a wolf because your goal is deception from the start and stakes are high to keep hold of yourself, because the fewer-membered pack is relying on you. When it's just other idiot villagers depending on me not to dig my own grave speaking my mind, it's harder to bite my tongue.

Confident can = informed minority.
 
obviously confidence is not a tell tale sign of lycanthropy. I mean more like you have to wonder where confidence is coming from, and if it seems like a player is more confident than seems typical, why?

it can be a clue that someone has a PR
 
I can see Mel's point about Coffee now, but just another reason to remove chaos interference as early as possible while there are still more villagers alive and you can afford to spend the lynch removing that element from play. It might not help village numbers for parity to spend a lynch on 3rd party, but leaving it up to a time of the wolves' choosing assuming they don't drop the ball isn't smart either. Plus the game isn't just about village numbers but village effectiveness. Chaos and its evil powers can do more harm than the wolves getting an extra NK. See: Coffee revealing all the village PRs and the redirect.

The point about village effectiveness also goes to the argument that while you always want to go for the most suspicious player you can find, that also while all village lives matter some matter more than others.

This game will illustrate how important it was to lynch chaos and people whose play is bad for town. It's hard to tell a villager playing badly from wolf sabotage sometimes so sometimes you gotta just kill.
 
You point is really illuminating. Because while wolves will NK chaos when it comes down to it, I know as a wolf I'd rather the villagers lynch them first, unless I think that might be part of the win condition. Saves your NK, protects you from chaos NK backfire abilities, and if it fails gives you data that might make you feel more confident about the NK choice.

Villagers need to know this point of yours, because unfortunately for some reason villagers can get really hung up on 3rd parties like they do convert hunting, and it makes it harder to pick out wolf concern about 3rd party vs earnest villager wanting to kill anything not town. Only wolves care more about finding 3rd party compared to villagers, who should just be content to kill anything not town.
 
typically, it's sort of a "bastard mod" move in some books to have the unseerable wolf give a village result, but if they gave any result that wasn't "village" or "wolf," would they really be unseerable? It sort of ruins the concept of unseerable wolf to return a result that clues the seer in that the seering didn't work. Well, not entirely because there's reasons that you don't always get a clear village result on seering someone, so it would be ambiguous either way.

It's justifiable to have the unseerable wolf give a village result to the seer, because just because the wolf seers village at the time of seering, doesn't make it impossible for village to still figure it out later, because there is always a possibility of conversion (unless stated otherwise by mods somewhere). So good wolf-hunting and one will still peg the unseerable wolf even if the theory later is that there were convert rather than original, or people will keep in mind as you are right now, that seering isn't foolproof.
 
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