- Joined
- Oct 22, 2013
- Messages
- 25,548
- Reaction score
- 40,738
totally agree. I like, I think it's STL's or LIS' or a veteran's rule, "If it doesn't die, kill it twice. If it comes back, kill it again."
StayingPositive2017 said:
Yes, I can see that. If LIS were here, he would tell you not to answer for others because we want to hear their answers. Consider this a gentle tsk as a noob![]()
Would have been nice if hero shot was linked in the article from MU, might have saved Zenges life lol. But I never saw it when I looked up the vig article.From MU:
The philosophy of when and how often a player should shoot is debatable. One school of thought is that kills narrow down the pool of suspects, so any player that is not less likely to be scum than random should be fair game for being shot. This same school of thought favors killing on every Night, including Night 0 (when there is no game-related information about any player).
The other school of thought is that Vigilante kills take away majority-rules yeets from the Town, placing too much power in one player's fallible hands. This school of thought advocates only shooting players who are likely to be scum (or even whoever the Town collectively dictates should be shot), and not shooting otherwise.
The best play as a Vigilante is to shoot scum. This requires the Vig to find scum. There is no easy way to do this. However, because of their ability to make or break entire games depending on who they target, Vigs are frequently lauded and/or blamed for their decisions beyond appropriate proportions. Thus, as a Vig your best bet is to make decisions that will not cause you to be hated by every other player in the game. If in doubt, shoot a player that people would want to policy yeet (e.g. lurkers).
Another potential approach to playing a Vigilante is to attempt to predict what the most likely yeet the next day would be, and shoot that player; if they're scum, great, if not, you effectively denied scum the nightkill they'd get after the misyeet tomorrow and so you're still helping. This effectively introduces the Double Day mechanic into the game.
I followed the last paragraph’s suggestion on who was likely to be the yeet the next day when I shot N1. Probably should’ve shot True instead, but it seemed like he would be yeeted anyways, while there was some resistance to Pippy’s yeet.From MU:
The philosophy of when and how often a player should shoot is debatable. One school of thought is that kills narrow down the pool of suspects, so any player that is not less likely to be scum than random should be fair game for being shot. This same school of thought favors killing on every Night, including Night 0 (when there is no game-related information about any player).
The other school of thought is that Vigilante kills take away majority-rules yeets from the Town, placing too much power in one player's fallible hands. This school of thought advocates only shooting players who are likely to be scum (or even whoever the Town collectively dictates should be shot), and not shooting otherwise.
The best play as a Vigilante is to shoot scum. This requires the Vig to find scum. There is no easy way to do this. However, because of their ability to make or break entire games depending on who they target, Vigs are frequently lauded and/or blamed for their decisions beyond appropriate proportions. Thus, as a Vig your best bet is to make decisions that will not cause you to be hated by every other player in the game. If in doubt, shoot a player that people would want to policy yeet (e.g. lurkers).
Another potential approach to playing a Vigilante is to attempt to predict what the most likely yeet the next day would be, and shoot that player; if they're scum, great, if not, you effectively denied scum the nightkill they'd get after the misyeet tomorrow and so you're still helping. This effectively introduces the Double Day mechanic into the game.