You guys will still make the same mistakes and new ones. Then when you do go to play with us the mistakes won't be seen as such and you'll be adamant you know what you are doing. And that is what gets noobs killed off early and repeatedly.
That's why I say no more. All it does is instill bad game play deep in.
Remember, there usually aren't mentors the second game around too.
I honestly don't even like initial noob games. Heck, we all signed up with veteran players our first games. I died many a times early, and still do sometimes. It is part of the game. Someone unfortunately has to be the first lynched or first killed. Nothing will change that.
Time to put in the big kid panties and play, so you can actually really learn how to play the game.
And this isn't just directed at you, your post was just the first in a long line of posts this applies to.
And the BS of "bonding". Do you really think many of the veterans are going anywhere anytime soon? Why only choose to "bond" with a small, select group? Why not "bond" with everyone? What's the purpose of limiting that?
You clearly don't understand the psychology behind gaming, and what makes a game accessible. There's a reason most MMOs, for instance, have beginner's areas, something that has been around since the early days of text-based MUDs- if you throw a bunch of new players in with veterans, you won't attract many new players, as they won't see what all the fuss is about when they're being killed over and over again.
So you give them a playground and limit their communication to a small number of channels on which only noobs and admins are. They bond, get a feel for the mechanics, get hooked on their little noobly quests, etc. Then, when they have a feel for things and are hooked on the game, you throw them out into the rest of the world where they die, but they at least know what they're dying for and have some feel for what fun can be had at the end of the day.
It's the same reason games match players against similarly skilled players nowadays. Before skill-matched algorithmic gaming, a new player would log into an FPS or RTS and die or be quickly defeated. Over and over and over again. There would be a select few that persevered, but they were either very talented, very masochistic, or very determined. This was good for having a small community of very talented players, but led to many games having a shelf life of only a year or so before those talented players moved on and their numbers dwindled until they died.
So basically I'm backing noob games for the same reason that gaming companies have decided to make multiplayer gaming accessible- it improves your player base by giving a larger number of people an opportunity to feel like they are succeeding early on, building up their investment in the game and other players, before throwing them up against a real, spirit-breaking challenge. How many noob games is the optimal number is the real question.