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Also, 1 problem I would see with "convert or die" being the normal is that eventually it would "clear" certain people from being converts since it would be assumed they would not convert (eg LIS). So if you are left at end game it would isolate who the potential wolves are even more.
I don't know that that's a "problem" inasmuch as it adds another layer of strategy. From the wolves' side you have to consider who would convert. From the villagers' side you also have to consider it. And from the individual player's side, you get to consider what your metagame reputation is and how that would play into whether you want to accept or not. If anything it can give a little leverage to the wolves if they make a really good choice and manage to convince someone to convert who has a rep for not converting. (I vaguely recall that in some cases wolves were allowed to send a message with the conversion, which took some strategic thinking - what to tell someone without giving away information that might get you caught but might usefully convince someone to convert, etc.)
Nowadays people just call it "conversions". It's notable that more common language a few years ago was "conversion attempts".