Welcome to SDN-Iditarod 2013, the endurance race from virtual Anchorage to virtual Nome! The name of your game is survival, because let's face it - just finishing is a victory. Some competitors, in the spirit of good sportsmanship, are more willing than others to support their fellow mushers. Some, on the other hand, are not. It's up to you to work together to weed out the good from the bad.
The game opens with a ceremonial start in Anchorage; the teams showing themselves off to spectators who have gathered to wish the mushers and their dogs well. The dogs bark gleefully before starting their journey. You swiftly glide through the streets and parks of Anchorage on your way to Campbell Airstrip: a journey of only 11 miles. It's an easy, pretty trip and the weather is glorious.
On the way, you notice protesters from PETA, ASPCA, and a half a dozen other organizations. You consider that with the way things are going, it might be good to have one stand-up musher to speak on behalf of all of you. On Day 1 of the race, vote for a Musher Spokesperson.
As you run, you also notice that you are falling into groups within comfortable shouting distance.
You are all starting with teams of 16 dogs.
Rules:
1) You may PM within your cohorts. Please check your cohort daily; they are subject to change!
2) ALL PMs to mods must go to both "LetItSnow" and "DVMDream". A PM sent to one of us is a PM not sent.
3.1) There are no pre-determined items in this game. All players are encouraged to send in an object and the use to which they'd like to put it each and every night. That's right, you get to roll your own object - what more could a WW player want? Are there catches? Why yes, yes there are. And we're not going to tell you what all of them might be. But we will say this: don't even consider trying to get 20 investigations during one night; your 'side' won't get more than one. Maybe two, depending on how compelling your submissions are and what kind of mood we're in. Don't try to kill someone at night time unless you're really going to put effort into it - sending us a PM that says"I want to pull out my long rifle and shoot LIS" is going to get an avalanche of snow on your head instead. Your PMs do not need to be long to be good. You SHOULD apply creativity and humor with just that right deft touch of 'realistic' (as in, an object you might reasonably be expected to have at your disposal as a musher on the trail). The more you meet those standards, the more likely we are to allow your item to work as you desire. One last critical thing: timeliness matters. We're only taking a certain percentage of player items every turn and nights will close when we've hit the limits. The sky's the limit here - the more compelling your PM the more likely it's going to impact gameplay.
3.2) You get to send one PM with one item for every night. We will not reply to let you know whether we will be using your item or not - you will learn of it in the write-up or via a PM after the turn is ended, whichever is appropriate. If you do not hear back and don't read about it in the write-up; it's on the cutting-room floor. There will be no "you won't take that? how about this, then?" kind of back and forth. So balance the value of what you're trying to accomplish against the likelihood of us saying "that's too unbalancing."
4) We will accept contingent lynch votes. We will accept contingent nighttime role actions, if there are any in the game. We will NOT accept contingent object submissions: all items you wish to use must be PM'd during the game phase in which they are relevant.
5) The Foxhunter rule is in effect. Players missing consecutive days of play will be summarily executed in a whimsical manner.
6) Nights will close as soon as we receive the requisite PMs. Lynches will usually close at a pre-determined time to make it as likely as possible that all players have an opportunity to submit a nighttime action. That said, if there is a runaway lynch vote and no doubt about its direction ... you may just get screwed if you aren't online to send in a nighttime move. Sorry. It's just a game. We know some people have more free time than others and are thus more likely to be in a position to take advantage of the open structure. That's just the way life goes. If you're working all day and can't be on at the lynch - take heart; all you have to do is be that much more creative and we'll happily throw out a submission that got in ahead of you. 🙂
There are 24 remaining mushers in the race:
Cohort 1
Devyn (16)
Kaydubs (16)
dyachei (16)
wildcatj (16)
Cohort 2
bold text (16)
orcagirl (16)
SOV (16)
nohika (16)
Cohort 3
equineconstant (16)
vetgirl4eva (16)
hedgiehog (16)
JamrOckin (16)
Cohort 4
FH (16)
cuitlamiztli (16)
swingnsave (16)
wldlfstdnt (16)
Cohort 5
Trematode (16)
JJ (16)
WTF (16)
FFM (16)
Cohort 6
wolfspeaker (16)
nyanko (16)
Abney (16)
PetPony (16)
The deadline to vote for a representative is 7pm central, tonight (12/27). Night 1 will begin immediately afterwards.