The trickiest part of balancing is when you include a serial killer, as the serial killer can drastically turn the tides one way or the other depending on how they play it. That is, unless you set their win condition to be balanced in how they kill. Wasn’t overtly badly balanced, village did not do well the first half of the game, just becomes quite tricky with a serial killer, especially when you add a lone wolf on top of it (unless you make it a true faction game, but there were too many original wolves for it to function as such)
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