kitzsuna
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my tiktok fyp told me I was an astarion stan before I knew what bg3/dnd was haha
that game is soooo good
my tiktok fyp told me I was an astarion stan before I knew what bg3/dnd was haha
i started a new campaign with my streaming frens. no real gameplay goal, just to be with astarion at all times lmaomy tiktok fyp told me I was an astarion stan before I knew what bg3/dnd was haha
that game is soooo good
That gif was a jumpscare when I hit reply 💀Bg3!!!!!
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baby boy. I cried when I finished his quest line for the first time, and meeting Neil was soooo nice 😭
YOU MET NEILbaby boy. I cried when I finished his quest line for the first time, and meeting Neil was soooo nice 😭
he was such a sweetheart. I felt badly for him, he was so tired from traveling but still took time to talk to everyone and wasn't hurrying people along and just signing things. I got in line at 3PM and didn't get signed until 9PM, and he even had staff give us sticky notes with our spots in line so we could go see his panel too. Truly a wonderful humanYOU MET NEIL
I want to meet him so bad. I didn't know he was gonna be at C2E2 in Chicago this year or I would've went, but I keep up with that stuff more now and hoping I can meet him next year. He seems like such a genuine guy 😭
Awww this is so sweetPlease add "Clem's SDN-themed mafia game" to the ready to go list
The theme is roles based on the denizens of SDN, lovingly hand crafted by me, an interloper who is surely the most qualified for this sort of thing.
Top secret - Sporty, dubz, MJYou say that now 😈Awww this is so sweet
6 hours is crazy. I remember watching a stream where he was exhausted and I felt bad too. I get it tho bc once the BG3 work dies down it's gonna be hard to find opportunities like this again.he was such a sweetheart. I felt badly for him, he was so tired from traveling but still took time to talk to everyone and wasn't hurrying people along and just signing things. I got in line at 3PM and didn't get signed until 9PM, and he even had staff give us sticky notes with our spots in line so we could go see his panel too. Truly a wonderful human
I thought Club Penguin was executed years ago.my partner and i made accounts on club penguin journey and i found a mafia group on there so i am spending my wednesday night playing maf on club penguin hahaha
remake games haha. club penguin journey is around!I thought Club Penguin was executed years ago.
2 I think. Also, who’s to say we can’t keep reimagining it, right?KD and I have done stranger things and will do additional ones (my memory is currently failing me on which seasons we've done).
I volunteer, I like consulting or being as active as people like.Yep! I'd generally recommend having an experienced mod help with or at least look over your game design and depending on how much you end up helping with other games before now and then and how comfortable you feel, it's usually a good idea to have one on the game running mod squad as well for assistance with making mid-game decisions.
I'm happy to help out, I won't volunteer @kaydubs but I know she's helped in these situations in the past as well.
Basics game will be at the end-ish of Januarynext game when pls
You know this game was pretty close to basics considering none of our actions worked 😂Basics game will be at the end-ish of January
The next time you have a PR actually work, you're going to be like WHOA!You know this game was pretty close to basics considering none of our actions worked 😂
Too bad that will never happen!The next time you have a PR actually work, you're going to be like WHOA!
Fair tbh. Maybe I'll let @GoSpursGo put in some of the less basic mechanics he'd been contemplating.You know this game was pretty close to basics considering none of our actions worked 😂
Would this be a good game to play or do you think i’ve graded from noob class since i’ve been in a few games at this point?Basics game will be at the end-ish of January
You are noob until you play noob game and then the next noob game happens.Would this be a good game to play or do you think i’ve graded from noob class since i’ve been in a few games at this point?
Noted! Fwiw i feel like a noob still hahaYou are noob until you play noob game and then the next noob game happens.
Source: am noob who played a noob game and is still a noob.
Same lolNoted! Fwiw i feel like a noob still haha
Basics games are just mechanically straightforward, there's no need to be noob vs not for them!Would this be a good game to play or do you think i’ve graded from noob class since i’ve been in a few games at this point?
Based on his ideas in my game and in the supernatural game I cannot wait to see what the first spurs designed game looks likeFair tbh. Maybe I'll let @GoSpursGo put in some of the less basic mechanics he'd been contemplating.
Challenge accepted!I can run a game if no one else has anything. Y'all are going to love the basics game though. Absolutely no tinfoils for as far as your eye can see.
As dubZ said the game should start late January! Give people a breather 🙂next game when pls
Fair tbh. Maybe I'll let @GoSpursGo put in some of the less basic mechanics he'd been contemplating.
lol as much as I would adore going wild with mechanics, I also know a good number of them got rejected as tinker and holiday items for good balance reasons 😅 I probably should get my first experience in a relatively basic game so I get a good sense of what makes a game balanced, though if @WildZoo and @kaydubs want to give some pointers on how to add complexity without breaking the game maybe we can sneak a few treats into the build 🙂Based on his ideas in my game and in the supernatural game I cannot wait to see what the first spurs designed game looks like
It would be a great game to play!!! I’m glad you’re enjoying yourself!Would this be a good game to play or do you think i’ve graded from noob class since i’ve been in a few games at this point?
When you're the one designing the game you can create the balance!I also know a good number of them got rejected as tinker and holiday items for good balance reasons
I can run a game if no one else has anything. Y'all are going to love the basics game though. Absolutely no tinfoils for as far as your eye can see.
One of y’all go for it! if starting in next week or two I’ll try to play againI could run another game if nobody wants to but more than happy to defer if someone does
To elaborate on this a bitWhen you're the one designing the game you can create the balance!
Up to @Animal Midwife I'm happy to run again or happy to hand over the reins!Yeah there's nothing else scheduled until the Basics (or Basics-ish?) game which will start 1/26 or thereabouts, so @Animal Midwife and @Clem J can decide amongst themselves who wants to run a thing between now and then!
This is why Clem was the main game warden on MU rather than me. 😆To elaborate on this a bit
Basic balance is pretty easy--you just count how many miskills town can make before losing and base number of scum on that. Good rule of thumb is that 3 or 4 miskills should lose the game (for these purposes assume a successful NK every night). So in an 11 player game that's 2 or 3 mafia (9v2>7v2>5v2>3v2>Loss = 4 miskills to lose...8v3>6v3>4v3>Loss = 3 miskills to lose). 2 miskills losing as a base is a really tight margin and should be reserved for sites with an exceptionally strong town meta--so not SDN, in other words.
So that's your basic starting point, then you start doing roles--mostly you balance roles against each other rather than against town:mafia ratio, but you can compensate a bit with one more or one fewer mafia. Roles are a lot more feel-based for balance, but a few good things to keep in mind:
Cop, watcher, and jailer roles (or functionally similar) tend to be the strongest ones and require careful implementation and/or some kind of gating (i.e., limited number of shots, or some other modfier (like a parity cop for example). Vig should be considered when determining town:scum ratio because it's an additional source of death, but it will statistically hit town more often than scum--that doesn't make it bad for town, but it is relevant for balancing purposes.
Roles that remove a player's agency completely tend to not be that fun in practice--stuff that messes with votes, for example, is very very finicky and can be frustrating and demoralizing for the players involved. Same with stuff that removes the ability to talk (post restrictions are different but still have to be careful with them). They're not a hard line inherently bad, but they're much harder to make work effectively.
One potentially useful way to design games is to think of mech as a puzzle--one of the best pieces of advice I've seen was a GM who said they design their mech as a puzzle for the mafia to figure out. I try to apply that same approach--mech is a puzzle for both alignments to figure out, and doing so should ideally give them an advantage without outright winning the game. Mech is an inherent part of the game, but it should ideally exist in concert with the vote rather than in opposition to it.
Hopefully some of that is helpful xD
Also a lot of the mech balancing just comes from trial and error and getting a feel for it, both in general and for the specific site you're running games onTo elaborate on this a bit
Basic balance is pretty easy--you just count how many miskills town can make before losing and base number of scum on that. Good rule of thumb is that 3 or 4 miskills should lose the game (for these purposes assume a successful NK every night). So in an 11 player game that's 2 or 3 mafia (9v2>7v2>5v2>3v2>Loss = 4 miskills to lose...8v3>6v3>4v3>Loss = 3 miskills to lose). 2 miskills losing as a base is a really tight margin and should be reserved for sites with an exceptionally strong town meta--so not SDN, in other words.
So that's your basic starting point, then you start doing roles--mostly you balance roles against each other rather than against town:mafia ratio, but you can compensate a bit with one more or one fewer mafia. Roles are a lot more feel-based for balance, but a few good things to keep in mind:
Cop, watcher, and jailer roles (or functionally similar) tend to be the strongest ones and require careful implementation and/or some kind of gating (i.e., limited number of shots, or some other modfier (like a parity cop for example). Vig should be considered when determining town:scum ratio because it's an additional source of death, but it will statistically hit town more often than scum--that doesn't make it bad for town, but it is relevant for balancing purposes.
Roles that remove a player's agency completely tend to not be that fun in practice--stuff that messes with votes, for example, is very very finicky and can be frustrating and demoralizing for the players involved. Same with stuff that removes the ability to talk (post restrictions are different but still have to be careful with them). They're not a hard line inherently bad, but they're much harder to make work effectively.
One potentially useful way to design games is to think of mech as a puzzle--one of the best pieces of advice I've seen was a GM who said they design their mech as a puzzle for the mafia to figure out. I try to apply that same approach--mech is a puzzle for both alignments to figure out, and doing so should ideally give them an advantage without outright winning the game. Mech is an inherent part of the game, but it should ideally exist in concert with the vote rather than in opposition to it.
Hopefully some of that is helpful xD
I'm frozen.Up to @Animal Midwife I'm happy to run again or happy to hand over the reins!
Ok I'll take it then!I'm frozen.