The world was different once, populated by the Old Ones, their cities sprawling across a landscape that has now been reclaimed by nature. Echoes of these ancient civilizations remain, often buried beneath the earth, dangerous and alluring. And on the surface, metal beasts prowl across the territories, their origins a mystery, their behavior increasingly hostile.
A young woman awakens on the outskirts of the Sacred Lands. Her whole life, she has been an outcast of the Nora tribe. She does not yet know the great destiny that awaits her. But somewhere, her enemy feels her presence already. In time, they will come looking for her. But for now, Aloy has only one concern: to complete the Proving and become a full Nora.
To the west, the Sun-King Avad paces his throneroom. He looks to the sun for guidance, but in his mind's eye, all he sees are the shadows of his father's reign. Villages destroyed, lives lost. And a splinter faction, the Shadow Carja, still haunting his kingdom. An Oseram envoy is meant to arrive soon. But will they accept peace between their kingdoms, after so much violence?
In the heart of the frozen wilds, a Banuk shaman gazes across the landscape of his tribe's territory. A peaceful group of machines grazes nearby. But he knows the Blue Light is fading, and if he were to get too close, they would turn on him. The search for the source of the Derangement seems pointless to the younger members of the tribe, who have no memory of the time when machines and humans could coexist in peace. For the shaman, the Derangement points to a great malignancy in the fabric of their world, something, or someone, bent on destruction.
Corruption is spreading across the known world. Find the source, before it's too late.
14 players remain
1. @Animal Midwife
7. @Ms Procrastinator
Your mods are myself and @Zenge142. The thread will be unlocked after a couple more opening posts.