Whoops, I misread your original post as a question about RNGing in general. -___-
As for tie mechanics, what do you think Dy is trying to emphasize this game? I feel like mods trying to emphasize decisiveness in players opt for no one to die (thus encouraging plurality in the next vote), mods trying for faster games (or sick of lynch ties) will make everyone die, mods with crazy games have something weird happen during ties (see: timeline split in Trilt's Rick & Morty game), and mods who don't really have a big grand point to make (not tired of ties, no strange game mechanics, etc) will just RNG it.