- Joined
- Mar 1, 2010
- Messages
- 24,350
- Reaction score
- 36,601
Thinking about this game... I'm gonna say something. There were too many damn wolves. Even though the neutral party technically won.
Last two games I made these were the wolf-to-villager ratios.
28 players, 3 wolves, one conversion allowed after a wolf death. Wolves won.
30 players, 4 wolves. No conversions allowed. Wolves brought it down to the last 5 villagers.
This one: 32 players, 5 wolves, 6 wolves post conversion. (8 if you count chaos). Non-villagers won with 1 player left.
I'm speculating here, but I think games are infinitely better with very limited seers, or seers who are *all* incompletely powered. I think the idea of a major seer source being reliant on a third party controlling the flow of information was hysterical. When seers are everywhere and omnipotent, people become complacent and 3 wolves can beat 25 villagers if everyone sits around waiting for a seer result. Glad to see some of you took initiative in this game. Kill Kill Kill is the mantra.
Last two games I made these were the wolf-to-villager ratios.
28 players, 3 wolves, one conversion allowed after a wolf death. Wolves won.
30 players, 4 wolves. No conversions allowed. Wolves brought it down to the last 5 villagers.
This one: 32 players, 5 wolves, 6 wolves post conversion. (8 if you count chaos). Non-villagers won with 1 player left.
I'm speculating here, but I think games are infinitely better with very limited seers, or seers who are *all* incompletely powered. I think the idea of a major seer source being reliant on a third party controlling the flow of information was hysterical. When seers are everywhere and omnipotent, people become complacent and 3 wolves can beat 25 villagers if everyone sits around waiting for a seer result. Glad to see some of you took initiative in this game. Kill Kill Kill is the mantra.