- Joined
- Feb 17, 2010
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In a way WW is a lot of bad science....we are looking for ways to find a result with poor information. So we generalize and draw conclusions from insignificant data sets, and then use confirmation bias to prove to ourselves we are right.It interesting how there have been various trends through time in how we play the game, just like in game design. Each player has to figure out what forms of analysis work best for them though. I'm not often great at articulating why I feel a certain way about something (and if I try too hard I end up tunneling because it's easy for me to see things that aren't there) but seeing player's interactions compiled helps me deduce the relationships that might exist between them. Sometimes I can do VCA and I find looking at how wagons form and degrade to be more enlightening than the tally at the end of the day.
And then lately I've been doing a lot of weird things just to create situations where people might react in interesting ways. I'm not sure I know what I'm doing with that just yet but it's at least entertaining lol
“Oh, I caught mr, ww by using xxx” so we lynch people using xxx, but do we really lynch more wolves than dumb luck? Maybe yes, maybe no.
In the end, I think a lot of it comes down to excuses to use our gut.
We need Rojo to come back and do a statistical analysis for us. @thedrjojo