Since balance and stuff has been brought up, I'll throw my grump on the pile.
(First, it was an enjoyable game up until the end-game, which is where my comments sorta lie....)
I think new mods get in way over their head when they play with chaos/neutral roles. People always underestimate how much those roles can throw a game off the rails. It is REALLY sucky when a chaos/neutral/whatever role can basically decide who gets to win at the end - that should never happen. In this game, not only did we have one non-wolf/villager role, but we had .... what .... 3? That's way too much.
Chaos/Neutral roles should be very *limited* in power - not given 2..3...4...5... abilities or one really powerful ability. They should never be convertible unless they are 100% converted. You turn these roles loose in the minds of creative players like pre-vet/vet students/vets and you're just begging for your game to come unhinged.
The way this game ended, though, took a really good game and basically made it a "well .... that was anticlimactic and sucky" ending. I'm not saying that because villagers lost; but because it really didn't matter WHAT the village did - the non-village players pretty much got to pick the outcome. By creating that situation, it robs people of incentive to play.
And, of course, we all know my rant about balancing. I've always argued village should win 75% of the time, but even anyone who disagrees with me ought to <at least> agree that village should win 50% of the time. How much has the village won in the last year in pre-vet? I dunno. I think in the last 10 games it's been 2-3 games. Something like that. Pretty sure
@WildZoo or
@hazelmoo looked it up recently.
There are a ton of reasons (meh gameplay by absentee players, etc.), but one of the big reasons is newer mods creating games that are more complex than they are ready to mod.
Look back at Dyachei's game. Simple mechanics - and most people agree it was still one of the most fun games we've had recently. Complex mechanics don't inherently make for a fun game. Don't fall into that trap as a mod.
I did like a lot of the discussion in this game. There was a lot of really useful poking back and forth, and evaluation of what people were saying. That was awesome.
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