Why don't you post your entire role description here?
I don't believe 20% of what you are saying. If what you say is true, you should just come completely clean.
You are like those characters that offer you a present in one hand and a knife in the back in the other.
Since I am telling the truth, I have no qualms about releasing my role. I warn you, it's a long one.
To be honest I've been mostly using the role seering ability, which has caught the villagers now two wolves.
"Ashgirl you are
Barney Stinson – the epitome of awesome. You try and make everything legen, wait for it (and I hope you’re not lactose intolerant as the second part of this word is), dairy. Did I mention that you are too awesome to be killed, in any way possible. I mean that is a given. You are a neutral character who has a whole schloo of challenges that you must complete in order to win this game (assuming you complete them, you may win with wolves, chaos, or villagers). You must complete 12 points worth of challenges. You may only attempt one challenge at a time and gain said ability while you are working on said challenge.
1) The ROBIN: Yes, this is a very devious plan, and requires a lot of perfect planning, and a lot of perfect timing, and a lot of effort, but it is worth a whole 5 points. Let me explain (note that this is the only challenge that can be done in conjunction with others)
a) Admit that you still have feelings for her: First you must seer Robin, allowing you to pm with her the rest of the game.
b) Choose the wrong moment to make a drunken move at her: Blocks her (she is normally unable to be blocked)
c) Shut off any chance of a relationship that you have with her (stop pming with her for one full cycle)
d) Robin goes nuts: Her role abilities will be enhanced, but she will direct some of her abilities your way during those nights, allowing you to know what her role abilities are.
e) Find person that annoys Robin most in the world and ask for her help: You must seer Patrice, allowing you to communicate with her
f) Explain everything to Patrice and have her agree to help you: You LITERALLY need to ask her and have her agree to help you. By doing this, it will release her from the current restrictions of her role.
g) Check with doctor about possibly broken ribs: Can’t do anything the night after Patrice agrees to help!
h) Pretend to date Patrice: Send a message explaining to Robin that you are currently dating Patrice and thus Patrice is currently helping you out (instead of her)
i) Robin breaks in: Robin will now have knowledge of all of your role abilities and
j) Have first big fight and burn the playbook: Will all happen on same night that Robin breaks in, and this will simply appear in the night write up. You may not do any playbook challenges after this night!!!
k) Tell Ted about plan to propose to Patrice: You will tell Ted about this plan, at which point he can either tell Robin or not. If he doesn’t tell Robin, then it all ends at this point.
l) Assuming all other steps worked, you will officially have completed the challenge, will have formed a permanent linkage with Robin, and interesting decisions will be made by both you and Robin.
2) Platinum Rule: Don’t date thy neighbor – You must successfully impede Ted’s FIRST attempt to date Robin by blocking him at the perfect moment. This is a special type of block, and may only be attempted two times! (1 point)
3) Bring back awesome: To complete this challenge, you must bring back two people, on the same night, one of the 5 main cast members (the mother counts as one of them), and a known wolf/chaos character. Extra points if you are able to do all three in 2 revivals. (1 point or 2 points depending on who is revived)
4)Make it Legen-wait for it-dairy: You must start a lynch on a known villager and get them lynched and then AFTERWARDS start a lynch on a known wolf and get them lynched. You must seer until you find both a wolf and a villager prior to doing this. (2 points)
5) Convince Ted to alliance seer you: You start off the game in communication with Ted. It should be your goal to convince him to alliance seer you, thus wasting one of the few times this entire game a person can be alliance seered. (1 point)
6) The Playbook Challenges:
A) The Don’t drink that: You must set up Ted to be blocked by seering one of the many blockers in this game, allowing you to pm with them. You must then convince them to block Ted, thus allowing you to sleep them (they will actually be blocked that night, and pm communication will be cut off) (1 point)
B) The Mrs. Stinsfire: You must make it into one of the large conversations that this game has. Subsequently, by being in one of these large conversations, you may choose to block every single person in that conversation that night (1 point)
C) Lorenzo Von Matterhorn: You must convince any person in the game to give you their actions for the night by claiming to be Lorenzo Von Matterhorn. Then you must subsequently use whatever that action is on the person you took the ability from. This will be done via anonymous pms through the mods. (1 point)
D) The Ted Mosby: You must block Stella by sleeping with her. She will be told that she was convinced to sleep with someone who claims to have been left at the altar. Irony. (1 point)
E) The Scuba Diver: This involves you seering Lily, allowing you to communicate with her. After being able to communicate, you must convince her to help you sleep with a girl. If she agrees, then you will get two night actions, one to block her (successful scuba diver) and one to block Lily.
7) Become the player king of New York City: By winning mayor on day 1, you will successfully gain 2 points and reveal that the mayor of this game doesn’t get any benefits… unless it’s you! You will gain the ability to stop 1 lynch immediately at any point. You officially become the tie breaker vote. Your vote counts as 2 people up until there are 8 people left in the game. Oh, and you will seer as awesome. That’s right. Just as pure, unadulterated, awesome.
8) Sleep with every women in the game: This is completed once you have officially slept with (blocked) every girl currently in the game. Thus, this one can be earned at anytime BUT, if the last remaining girl in the game dies and you have not slept with her, then you will not achieve this challenge. (1 point)
9) Kill before being killed – There is only one person that can cause harm to you in the game, or at least that you think can cause harm to you. It is Wendy the Waitress. Kill her before she does harm to you. (1 point) (you only get 1 kill)
10) Puzzles! – After night 3, you may open puzzles at anytime. This will enable Ted the extra ability to get one person drunk each night. This is essentially a free point BUT replaces ALL your night actions for that night. (1 point)
11)Change night results – On one night during the course of this game, you may change ALL night results to make them how you see fit. You may not exceed the number of blocks/kills/etc. available on that given night. The goal of these night actions is to create a tie the next day. You get 1 point per number of people tied, with a maximum of 3 points (4 people tied)
12) Always use protection – You may protect anyone in the game at anytime! Your goal is to protect an attacked person twice throughout the game (2 points)
13) Get a baby! – If you have the game last all the way until night 15, your baby will be born, and you will gain 2 points! In order to do this, you must convince villagers to lynch you a minimum of 3 times! If they try and lynch you 5 or more times, you will gain 3 points. You may not vote for yourself all game!"