o Player-driven objects. It was .. interesting. The favorite item was self-protective. MANY people submitted objects like that night after night. I really thought there would be more investigation, but I rarely had to not allow investigation because few people tried it. I thought I'd get a variety: from direct investigation, to alignment investigation, to "is there evil in cohort 2", etc.... but really we didn't get too much.
o In combo with player-driven objects, I thought the villagers would make better use of having a mayor who could communicate with each cohort. It would have been relatively straightforward for the villagers to assign out duties to each cohort: your cohort investigate, your cohort protect, etc. That would have made villagers more efficient. And since essentially anybody could be a seer on any night, there was little reason to hide the results of investigation. But people kinda stuck with the usual approach.