WWelcome to Rehab signups (+/- game thread)

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Oh for sure. I'm just saying when 1) getting people addicted is a kill from a numbers standpoint and 2) everyone was saying whether or not they took the drugs anyway, wolves can't complain about not getting night kills every night.

Well one of them complained a lot. 🙂
 
Tricksy RM, I took off my tinfoil hat because I didn't want another Cthulhu experience, turns out I should have left it on for this game 😉

Speaking of tricksy. That first LSD dream where it looked like the T.V. color was off was straight up flair. You guys will picked the damnedest things to focus on.

Or when I try and be nice and give more information like (x person blocked) to try and clarify without handing out the rule book.

****
Side note: I can think of some mods that that if they handed out the rule book it would be 80 pages and no one would understand it anyway.
 
Speaking of tricksy. That first LSD dream where it looked the T.V. color was off was straight up flair. You guys will picked the damned things to focus on.

Or when I try and be nice and give more information like (x person blocked) to try and clarify without handing out the rule book.

****
Side note: I can think of some mods that that if they handed out the rule book it would be 80 pages and no one would understand it anyway.
I ignored that part entirely until cray insisted the green meant something :laugh:

I know a tracking result when I see one 😛
 
MJ was our resident smack talker. He also got to create and pass out the drug of his choice every time WZ used her referral ability. He gave it to her after she cured WeimMama and the side effects were...epic.
I need to point out how much I enjoy that @Mad Jack's NPC ability was linked to my ability. Hehe.
 
Despite the aspersions cast upon my character, I never lied or intentionally misled anyone this game. Cthulhu was disappointed.
I know, I should have tried to weasel more hints out of you 😛
 
My drug stuff...
It is a boring day at the ER (all idiots with the flu demanding anti-biotics). You stop by your office and find a box with a note on your desk.

"Hey boss, this came in with the last order. It isn't on the inventory. What do you want to do with it?"

Oxypheranol

This novel opioid agonist/CNS stimulant has a mix of sedative and stimulant qualities that will ensure you have a lovely evening. Like morphine made love to ecstacy, it has proven to be a promising drug for pain and depression in clinical trials.

You can take it or give it to your minion to return to the pharm company. You have til close to decide.

And so of course I took them. I figured they came from MJ, he wouldn't do anything to hurt me, right? 😛

ETA: Forgot the initial results
You feel GREAT! Your happy effervescent attitude is seriously contagious and everyone at work loves you. More than they might already!

These were later that night:

You had an amazing day. You loved everyone and they loved you (platonically of course). After the press conference about Alli, you head home and meet Jeff. He is the convenience store clerk that works across from your apartment, an upstanding individual to be sure.
View attachment 228744
Then you got to talking about your love of Star Wars and decided to get matching tats on your left ass cheeks.
tumblr_ovdircndDk1s3qfx1o1_1280.jpg

You also adopted a rat, which named Crowley and cuddled with for the rest of the evening, much to the frustration of Jeff who just wanted to bone.
18687c7de28aeb93ad88af5e7064e8aa.jpg


You might have a few regrets come tomorrow.
 
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Like taking candy from strangers....village just ate those drugs like candy

Eh.

I think the mechanic was interesting and clever, but I have to admit, I feel like it was a little unfairly slanted against the villagers; I'm with Pippy on that.

I mean - it's WW and the drugs are items - do you really think the villagers aren't going to take them, unless there's some strong hint that it might be bad?

Any other game if we refused to use the items and lost the mods would be all "Jesus, people, we GAVE you items with abilities, wth?" Sorta puts villagers in a frustrating damned if you do, damned if you don't position. There needs to be <SOMETHING> to help them figure it out. I figured the OD effect was just the price I paid for the info I got - I can't, even in retrospect, think of a way I could have known it was effectively losing the game for us by taking a villager off the tally.

I think there was a little too much "mods understood the mechanic so it seems obvious to them" in this game. To balance it, the villagers should have had some big blinking signs hinting that drugs might be bad juju.

I dunno. Was a fun game, which is the most important part. The arguing/battling dynamic was pretty high in this game and there were several shoot-outs, which is really what is FUN. So don't take the comments as .... I dunno ... a negative attack or something. But for future modding (RM), I'd think harder along the lines of "how do I expect the villagers to figure this out?"

Well played, wolves, especially @Lawper .... Congrats on the win!

Sorry @youngkal - you were a case of "right wolf, bad reasoning" - sometimes something just clicks on D1 and you get picked up either for a super weak reason, lucky guess, bad timing, whatever. Blame it on the ghost of STL.
 
If anything, I think the balance favored the village. Wolves had no idea who was addicted, how long addiction lasted, whether the villagers actually took the drugs they were given, and very few night kills to aid in that goal. All the village had to do was lynch 3 wolves.

No, because it's a game of numbers. So the wolves could play their normal game and meanwhile, the villagers are taking themselves out numbers-wise the whole time and doing the wolves' job for them. The fact that the wolves didn't know who it was doesn't change that fact.
 
It may be a difference in basic WW philosophy. In my book wolves should only be winning games where they play their asses off. The overall balance of wins should be toward the village.

AMEN. I wish more people agreed with this. I feel like I am the only person (ok, except you apparently) who believes that overall 75% of games should be won by the village. A wolf win should be a cool, memorable result.
 
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I dunno. Was a fun game, which is the most important part. The arguing/battling dynamic was pretty high in this game and there were several shoot-outs, which is really what is FUN. So don't take the comments as .... I dunno ... a negative attack or something. But for future modding (RM), I'd think harder along the lines of "how do I expect the villagers to figure this out?"
This is better than I could have said this, and agreed.

I'm not sure write ups are always the place for info like that, either, because people don't fully know whether write ups are just flavor or actually explaining mechanics.

I think it could have been useful to give people follow up night results indicating they felt really sick or something.

Or alternatively, having a role in the game that could detect how many people were addicted at a given time, or something along those lines.

But I don't mean to disparage trying out new mechanics because that sort of thing is overall fun.
 
AMEN. I wish more people agreed with this. I feel like the only person (ok, except you apparently) who believes that overall 75% of games should be won by the village. A wolf win should be a cool, memorable result.
You've argued the point so well over the years I came to agree with you on it 😉 I think you got STL over to your side of thinking about it too. In more recent conversations about game design he's emphasized balancing things more towards the village than he used to.
 
When did I overdose?

I only recall taking the LSD. Did I take some other drugs?

Or was it that night I was blocked and drugged?? I iz confused.
I think genny was able to force someone to use heroin (if I'm understanding post-game mod post correctly) and you OD'd when she used that on you
 
But I don't mean to disparage trying out new mechanics because that sort of thing is overall fun.

Truth. We play a lot of games. A mechanic that 'sorta' works is fine - it means someone can refine it for future use. Even a mechanic that fails is ok - it means we know not to try it again. Mods shouldn't be afraid to try something, and they shouldn't take critical feedback as a Big Deal.

Definitely appreciate the game, @kaydubs and @ResoluteMike !!
 
....how would you feel about 60/40 😉
No, I need my wolf wins to be special ok? If everyone and their mother is winning as a wolf, how am I to distinguish myself? 😛
 
Just win better 😉
I direct your attention to Sega 😛
It's true I don't have a total sweep under my belt though. Got close with The Dark Side, but I guess it doesn't count if your convert dies...
 
Classic WW theory on the nets suggests that things should be skewed to village

I guess if you run simulations or real life deals with everyone vanilla but a seer and blocker, that is how it shakes out

Plus, it's a greater number of people winning more times

You don't want to make wolfing totally suck and impossible, but....
 
now see, if you hadn't lynched me, my theory would have made it on thread sooner, maybe that was early enough to change the tide?

had a wolf shut out
other games won when I lived to end (only 1 didn't iirc, PBC was yanking around a bunch of noobs, what could I do?)
including a chaos win

my point is that I should never be lynched :angelic:
even if I'm a braggart no one listens to for writing novels and making idiotic mistakes
 
now see, if you hadn't lynched me, my theory would have made it on thread sooner, maybe that was early enough to change the tide?
That would depend on you fully forming the theory while still alive (being dead often brings some clarity), posting it in a way where people would read and understand it, and also being convincingly village so they would believe it 😉
 
had a wolf shut out
other games won when I lived to end (only 1 didn't iirc, PBC was yanking around a bunch of noobs, what could I do?)
including a chaos win

my point is that I should never be lynched :angelic:
even if I'm a braggart no one listens to for writing novels and making idiotic mistakes
I think the wolf and chaos wins might be working against your argument here 😛
 
I KNOW, I'm pissed. I will never ever ever ever ever again be talked into the whole "a wolf would never be such an absentee" crap.

LOL me too. To be fair, I don't think I've played with lawper (did he play the baking game?) I didn't want to lynch him for just not being a talkative person on thread.

Dead 13 wolves 20

He was really really really really active on the pms.

Yup and now I know that if lawper isn't talking a lot on thread he must be talking a lot somewhere else... Never again letting him get away with only a few posts a day lol. (Lawper remember in dead chat last game where you said you didn't think you'd make a good wolf - here's your win to prove you wrong)

I don't think it's unwinnable for the villagers, if you had a mechanic that somehow made it a big more difficult to get people addicted or cured of addiction, to somehow balance things.

Maybe it wasn't the best balanced, hard for me to say. I think we figured out enough in dead chat that maybe if this was a larger game there would be more time for villagers to get wise.

Despite that, I really liked the concept of the game design and I had fun. DESPITE being lynched before my time (IMHO, nevermind I always think that). This was the closest I ever followed a game after death. I think all that says a lot, and I'm less salty about wolf wins when I'm already dead, so don't ask me, I guess.

Yeah this was a really fun game to play! I didn't really pick up on the mechanics of the game, but I often didn't pay as much attention as I do in some games. Just glad weim wasn't a wolf so the win wasn't due to my last min waffle. Also, did I not make it to rehab because of pippy's blocking or did I? I was confused at what had happened, but it sounds like at the end I was an addict so no?

oops. looks like my first instinct was kind of right again.

Funny thing is I almost changed my vote to lawper tonight just based on this initial assumption of yours which I thought was smart. Should have listened to my paranoia a bit more....

.... and wolves usually get to eliminate a villager every night, which did not happen in this game.

Yeah but I think this was the one thing that hurt the village the most imo.. I think there's a lot of info gained from night kills which help the village - and constant no kill nights lead to less trust of everyone even people you normally would trust as villagers. You can't figure out any kind of mechanic. Today no one was fessing up to protecting or blocking and I was sure the mods weren't allowing the wolves to continue to forget to submit night actions, so I really had no idea of why there were so many no kill nights. That is why I was sure there was a conversion. I might have voted differently if I had any thought there was only one wolf left.

Lots of things could have broke different. If you had successfully pulled the second rehab it would have changed things.

If anyone had said no to taking the drugs it would have had a big effect. Coopah not letting on that he used LSD to watch you get gunned down had Lawper convinced Coop hadn't used it.



I felt like there was a TON of metagaming based on past games too. That communication didn't help village at all.

Woah coop saw WZ die? Did she have any indication it was lawper that did it?
 
@WildZoo @PippyPony @LetItSnow I understand the source of your frustrations(?) with your comments and definitely agree with some points.

My biggest/strongest comment: this ended up being a game of RM’s creation. He’s been coming up with interesting mechanics and we all know I like to take those out for a spin. He actually phoned me to discuss game which was *ADORABLE!!* and due to my job, I needed him to really take on this game with vigor. I ended up sitting in the trunk, not even in the back or passenger seat of the bus. After my 13+ hour days of work, I’d be like huh. Sure. Whatever you’d like. Or answering texts while out of an appt.

I was pretty much the liaison for the veteran players (as I often am....some of my newer co mods get skittish around players like LIS or DVMD...can’t fathom why 😉 ) so I always hope y’all don’t want to kill me in games that I mod.

LIS, there were multiple times this game where I just wanted to kill everyone. Thought you’d enjoy that. Had to rein in the bloodthirst cause the game was so small to start.
 
I very much want village to win in most games but sometimes village gets wolfed so well on the thread. It’s why I made 2 new player wolves with one veteran. It could’ve gone much worse (like ended day 3).

I also want to out law this copy paste /“” nonsense.

For your conversions, @WildZoo & @PippyPony , they were mod based. Lawp was melting down and I was curious if you wolf-inclined power villagers would swing wolf. Proudly, you wanted to both remain village. I think it’s cause of the LIS village triangle that was going and your own individual reasons (esp Pippy).

I like high vanilla village and wolf counts. Honestly, I just love when everyone ends up dead - that’s my primary source of motivation.

When we were planning game the first night, I kept insisting to RM that I needed more kill mechanisms. Those death free nights were absolute torture honestly. +pissed+:flame:
 
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Eh.

I think the mechanic was interesting and clever, but I have to admit, I feel like it was a little unfairly slanted against the villagers; I'm with Pippy on that.

I mean - it's WW and the drugs are items - do you really think the villagers aren't going to take them, unless there's some strong hint that it might be bad?

Any other game if we refused to use the items and lost the mods would be all "Jesus, people, we GAVE you items with abilities, wth?" Sorta puts villagers in a frustrating damned if you do, damned if you don't position. There needs to be <SOMETHING> to help them figure it out. I figured the OD effect was just the price I paid for the info I got - I can't, even in retrospect, think of a way I could have known it was effectively losing the game for us by taking a villager off the tally.

I think there was a little too much "mods understood the mechanic so it seems obvious to them" in this game. To balance it, the villagers should have had some big blinking signs hinting that drugs might be bad juju.

I dunno. Was a fun game, which is the most important part. The arguing/battling dynamic was pretty high in this game and there were several shoot-outs, which is really what is FUN. So don't take the comments as .... I dunno ... a negative attack or something. But for future modding (RM), I'd think harder along the lines of "how do I expect the villagers to figure this out?"

Well played, wolves, especially @Lawper .... Congrats on the win!

Sorry @youngkal - you were a case of "right wolf, bad reasoning" - sometimes something just clicks on D1 and you get picked up either for a super weak reason, lucky guess, bad timing, whatever. Blame it on the ghost of STL.

Noted! I was kind of impressed that a game with a smaller player base ended up getting almost 50 pages.
 
@WildZoo @PippyPony @LetItSnow I understand the source of your frustrations(?) with your comments and definitely agree with some points.

My biggest/strongest comment: this ended up being a game of RM’s creation. He’s been coming up with interesting mechanics and we all know I like to take those out for a spin. He actually phoned me to discuss game which was *ADORABLE!!* and due to my job, I needed him to really take on this game with vigor. I ended up sitting in the trunk, not even in the back or passenger seat of the bus. After my 13+ hour days of work, I’d be like huh. Sure. Whatever you’d like. Or answering texts while out of an appt.

I was pretty much the liaison for the veteran players (as I often am....some of my newer co mods get skittish around players like LIS or DVMD...can’t fathom why 😉 ) so I always hope y’all don’t want to kill me in games that I mod.

LIS, there were multiple times this game where I just wanted to kill everyone. Thought you’d enjoy that. Had to rein in the bloodthirst cause the game was so small to start.
Nothing I've said is meant as an attack on RM at all. I hope he continues modding and improving. I enjoy playing with him as a mod 😀 I figured you had taken more of a way back seat so this was probably his first game where he was really running things, yes? Every game is a learning experience, I think getting feedback from players is incredibly valuable. I certainly don't hate either of you 😛

And like LIS said, it was still fun!
 
I was pretty much the liaison for the veteran players (as I often am....some of my newer co mods get skittish around players like LIS or DVMD...can’t fathom why 😉 ) so I always hope y’all don’t want to kill me in games that I mod.

Ha. Hell no. And there's nothing wrong with RM trying out some mechanic flexing - gotta try it to see how it works, right?

None of my feedback is meant to be insulting or negative. It's just ... hey, given the chance the monday morning quarterback, here's maybe how it could have worked better.

****, for those of you who are pre-vets or vet students, you'd better get used to monday morning quarterbacking your cases, because whether you do formal M&M rounds or not, looking backwards and saying "well hell, guess I should have done X" is part of professional life.
 
Eh @finnickthedog and I just throw post restrictions at them when they break rules and dgaf what they think 🤣

Typical novice mod - let's use a club that takes away any incentive to play....

Post restrictions were kinda cute and funny when they were invented. Now they're just ... yawn. Overused. Kinda dumb. If you want to give your players incentive to just peace out on the game, use a post restriction.
 
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