- Joined
- Oct 22, 2013
- Messages
- 25,548
- Reaction score
- 40,668
Even the day in a circle is a better thing because more days = better for village. I've studied this in some depth, and it's basically a mathematical thing that more day cycles skews game balance to village wins.That’s working under the assumption that village is so wrong that’s there is zero chance the tie is between a villager and a wolf, which is a foolish assumption to make. I would still rather see two villagers die in one go and get the info that they’re both villagers all at once than have a near tie, have a villager die, and then waste a whole day talking in circles to end up lynching the other person in the tie (which often happens). You’re not being harsh but it does feel you are being a bit patronizing/belittling. I understand that you disagree but I don’t super appreciate you implying that I simply don’t understand the game because that’s not correct, you and I just hold opposing positions on this topic.
Yes, village has a very high chance of being wrong, ESPECIALLY early in the game. Maybe less so later as there are more data points. The info that they are both villagers... not as helpful at this point in the game.
I seem patronizing because as far as I'm concerned, there really is only one right answer to whether or not this is a good idea D1. I don't like quick games and I certainly don't like quick wolf wins when I'm village.
I'm having a hard time articulating too, why village flips at this point will not help our VCA (vote count analysis) but admittedly that's not my strong suit.