StardeWW 2: Ginger Island - GAME THREAD

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*stares at zenge*
****
There’s someone else who’s really good at cryptography and decoding but I can’t remember whomst

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Rules and Participation Requirements

1. Most importantly: this is a game and is meant to be fun. Personal attacks will not be tolerated. Players resorting to personal attacks will be removed from gameplay without warning. NO EXCEPTIONS, AND NO SUBS FOR MODKILLED PLAYERS.
Examples of behavior we do not tolerate: name calling (e.g. “shorty is being a b****”), calling other players’ play poor/bad/subpar, or personal attacks ("shorty is an insufferable toddler"). Please note that calling someone a wolf or wolfy is not a personal attack.

2. Voting will close at 10 PM CDT (12 AM Mermaidland/11 PM EDT/8 PM PDT). Night will close at 10 AM CDT or earlier if all submissions are received. If we find that night closes are taking so long to process that we're opening the thread late, we may impose a cutoff time for action submissions 1-3 hours prior to official close.

3. Do not discuss the game outside of the thread or your role PM. Do not open PMs with other players. There may be mechanics for PMs in this game, but PMing willy-nilly is not allowed.

4. Players must make 10 content posts per 36 hour day cycle. Naked votes do not count as content posts. Players not meeting this requirement will receive a single warning; multiple infractions will result in death. This game is the result of many, many hours of collaboration. We have put a lot of work into it. Please actually play it.

5. Dead players: please keep your on-thread posts to a minimum, and if you do post, please do so in ******stars******. Please do not react to strategy posts in the game once you are dead. Same goes for sidecars, tots and subs - please do not react to strategy posts at all.

6. Ties will be resolved through mass execution.

7. Please do not quote, screenshot, or copy/paste from your mod PM. Please don’t fake quotes, screenshots, or copy/pastes from a mod PM either.

8. Editing posts is permitted, but do not delete them. Remember to unvote if you are changing your vote.

9. Votes must be formatted in bold or #########surrounded by octothorpes#########. Please make the mods’ lives easier by not hiding your vote in a wall of text. Please use the terms “vote” or “yeet” when placing your vote. In mayoral elections, please use the terms "vote" or "elect."

10. Do not discuss or share night results before the night write-up is posted. Strategizing between vote closing and write up is permitted, including for the person voted out. Discussing night results prior to write-up posting will get you whipped, and not in the good way.

11. If you require a sub due to unavoidable circumstances, please contact the mods in your role PM, and do not discuss it on the thread.

12. We frown upon the use of village code and angleshooting. It will not help you in this game. All it will do is annoy the mods, and we have twitchy trigger fingers.
Examples of what we consider village code or angleshooting:
"My role PM contains the phrase "vanilla beans are the best beans," does anyone else have that phrase?"
"All the wolves that flipped were creatures you find in the mines, so let's all role reveal and solve by role names".

This game, like other shorty games, is specifically designed so it cannot be solved that way. So don't do it. You won't be mod smited for it, but there are probably assumptions built into the game to punish it.

Also, there may be some differences in how your currency is noted in your role PMs depending on which mod sent it. $g and g are the same currency.

13. This game has the opportunity to buy and sell things. Please communicate your financial decisions in your role PM in the same manner you would submit night actions, e.g.:
N1: shorty dumps out the contents of her piggy bank and uses them to buy 3 real piggies. This game also has the opportunity to send people things in the mail; please submit these decisions similarly, e.g. N1: shorty sends a smol crocheted Sylveon to Dina.​

Game-Specific Mechanics

This game has some unusual mechanics in it. Some you'll discover along the way, but there are some rules around others that you should read. You really should read all the rules posts, but especially read this one, even if you are a self-proclaimed mechanics hater.
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Farming

This is a game based on a game based on a game about farming. As such, you will have the opportunity to grow and sell crops and other products. Seeds and animals will be available for purchase after voting closes. There is an unlimited amount of each seed type and animal at the store. Animals cannot be purchased until you have purchased and built appropriate housing for them. A coop or barn can be purchased at the store; a coop will be ready to house birds the following night cycle. Barns are larger and take more time to build, and will be available for use 2 cycles after purchase. Seeds can be planted immediately after purchasing; e.g. you can submit a night action of N1: shorty purchases and plants 10 parsnips. Please submit your farming actions in your role PM during nights in the same format as you submit other night actions.

Unlike in Stardew Valley, Ginger Island is tropical and does not have seasons. You can plant any of the available seeds at any time and they will grow. Crops have different growing times, much like the real game; this will be listed alongside the description of the seed packet in the store. Crops will automatically harvest when they complete their growing time. NEW THIS YEAR: sometimes crops just fail to germinate effectively. The relative risk of failure for each crop will be included in its description in the store. You will have to decide what level of risk you are comfortable with.

When you sell crops, they are sold to the bank. You cannot sell crops to other players. You do not need to sell all of your harvest at a time if you want to hang onto some of it. However, you must specify prior to the harvest time for that crop if you are going to keep any of it and how many units you will be keeping.

NEW THIS YEAR:
FESTIVALS!! As in the game, there will be festivals at specific intervals (in this case, D2, D5, D8, (D11 if we get there). Festivals will come with a task, which may consist of solving a puzzle or something crops-based, like contributing a crop to a soup or creating a grange display of some of your best crops. Winning a festival will get you some reward(s) that will help you in the game.

Friendship Hearts

Once again, building friendships with other townspeople is an option in this game. NEW THIS YEAR: we very much learned from last year's mistakes in how we executed this :laugh:. To increase your friendship hearts with players, you can send them mail with your night actions. Please note that the postal service will not permit spamming: while you may send multiple things in the mail in any given night, you can only send a given individual ONE PIECE OF MAIL PER NIGHT. Please submit these actions in your role PM as you do all the other actions.

Friendships will slowly decay over time if they're not maintained, just like the real world. You'll find that as you raise the friendship hearts level through sending postcards, items, or a harvested crop, you will unlock different ways to build an alliance with that person.

The Store

There will be opportunities to purchase a limited number of items from the store each night, other than seeds and animals. Items are first-come, first-serve, and submissions must be made in your role PM to purchase them, e.g. "shorty buys the axe." You may only purchase ONE ITEM at a time in addition to things you need for farming (seeds, animals, fertilizer), and you will not be able to purchase another item until you have used or otherwise gotten rid of the one you had. NEW THIS YEAR: if you successfully purchase an item, it will be given to you at the end of that night cycle, rather than the following cycle. Prices in the store are not fixed and are subject to change with the strength of the economy.

Day 0 and Night 0

This game is starting in Day 0 to give everyone a night to get your farms started. Day 0 will be a mayoral election. NO NON-FARMING ACTIONS WILL OCCUR DURING N0, INCLUDING FACTIONAL ABILITIES. This cycle is purely for electing your mayor and getting your crops started so that you're ready for the festivals. There may be benefits for taking on a public service role.

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This is a lot of information thrown at you all at once. Please do not hesitate to ask the mods for clarification in your role PMs if some of these mechanics are confusing.​

Festivals

Just like in the real Stardew Valley game, there are festivals you can participate in. Festival participation is not mandatory, but it is highly recommended. Festivals in this game do not occur in the chronological order of the game for some logistics reasons. We will not reveal what the prize(s) are ahead of time, but an idea of what the festivals entail is given below so you can prepare adequately. The schedule of festivals is as follows:

Day 2: Spirit's Eve Festival. In this celebration of Spooktober, you will need to be the fastest to solve a challenging logic teaser, with your answer submitted in your role PM.

Day 5: Luau. In this celebration of summer, which can happen at any time because it's a tropical island, the town comes together for a big potluck soup. You'll be contributing a harvested crop or animal product of your choice to the soup.

Day 8: Stardew Valley Fair. The fair brings together everyone to show off their best harvested crops from the year. Fair contestants must create a grange display of 5 of the crops they're proudest of. Your display can have repeats of the same crop or can be 5 unique things. Animal products are permitted in grange displays.

Day 11: Flower Dance.
The Flower Dance festival is most renowned for its tricky Easter egg hunt. Or is it an Easter egg hunt? One of those.

Festival winners will be announced on thread with lots of glory and fanfare. Prizes will not be publicly revealed by the mods, though winners may use their discretion in whether they want to share what their prize spoils were.​


fetchimage
 
Such are the treasures of a quiet life - D0 Mayoral Tally

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AM (1) - Barky
Coop ()
Barky (2) - samac, miranda
PSV (1) - Vis
samac (1) - Dubz

@Barkley13, you are in the lead!
5/19 voting
Missing: everyone who isn't that lot up there ^

Vote closes tomorrow, 3/15, at 10pm CDT (~34 hours).
 
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Okay so this is indeed not a new mechanic. What’s the mayor do?
Not the same game to game. In England I was harder to kill, decided who died in a tie, and had a couple one time abilities.
In the noob game I got to Pm one person. Day and break ties. I love PMs.
Breaking ties is pretty common, but shorty also likes deth so I don’t know what she’ll do that.
The damned Mulan song is stuck in my head now, and I have only myself to blame.
I went there tho.
 
If "mass execution" means a tied vote results in everyone included in the tie being eliminated, then I suggest we do that on purpose every single day phase (while its feasible). It was modus operandi in my original homesite (rateyourmusic) and a major town advantage.
 
If "mass execution" means a tied vote results in everyone included in the tie being eliminated, then I suggest we do that on purpose every single day phase (while its feasible). It was modus operandi in my original homesite (rateyourmusic) and a major town advantage.
It would be the people in the tie, the tie maker, and anyone not voting
 
Mayor:

AM (1) - Barky
Coop ()
Barky (3) - samac, miranda, AM
PSV (1) - Vis
samac (2) - Dubz, JJJ
 
Anyone that played the previous Stardew Valley game (or otherwise) have the scoop on what the mayor does?
I played the actual Stardew video game, and as far as I can tell the mayor shakes people down for tax money, and commissions a golden statue of himself.

But that’s probably not what’s going to happen here… probably.
 
I played the actual Stardew video game, and as far as I can tell the mayor shakes people down for tax money, and commissions a golden statue of himself.

But that’s probably not what’s going to happen here… probably.
Well now I need it.
 
I played the actual Stardew video game, and as far as I can tell the mayor shakes people down for tax money, and commissions a golden statue of himself.

But that’s probably not what’s going to happen here… probably.
lol I don't remember this part, but then again, my play throughs mostly consist of growing crops and mining
 
I played the actual Stardew video game, and as far as I can tell the mayor shakes people down for tax money, and commissions a golden statue of himself.

But that’s probably not what’s going to happen here… probably.
And leaves his purple shorts in his secret girlfriend’s room and asks you to find them smh
 
Anyway hi, it's me Richard T Wizard, here's a photo of me on the job:
cave_dick.jpg


Workin hard or hardly workin amirite hahahahahahahahaha oh god I'm so lonely.
My snot-nosed little brother Gandalf gets to ride horses and save elves and shít, and I'm stuck minding the store.
"Oh, it's just until he's a little older and can take over" they said. My ass. I'm 97!
Once, once someone comes in here lookin for stuff, the rest of the time I'm just sitting here in this cave muttering to the fire.
 
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