I didn't rage quit because I was a wolf, but I'm glad you brought that up.
Y’all have read the Gospel of LIS, the Cray treatises on WW, now I present the Cheezy D Testament.
This game as I learned it and know it is about logic. Making and testing a hypothesis, pushing people and studying behavior, evaluating arguments. It’s supposed to test whether you understand the human condition and can see past deception as a villager or manipulate it to fool people. People have fallen into ruts of using abilities, mechanics, and tenuous wolf hunting tactics to play instead of logic. The reason I’ve been able to find wolves on D1 when I village, is because I use logic, not the aforementioned tactics. This is commentary untainted by whatever alignment I was this game. I can admit when I’ve lost fair and square like last game. We pulled a stunt, village saw right through it, lynched correctly. Got two wolves.
I applaud that kind of playing.
The reason I had to walk away was this game was turning into “I know this about the theme of the theme so that must make this wolfy.”
“Oh well the mods did this and the night results were worded like this”
“But the write up didn’t/did have a conversion hint!”
“Village/wolves had this ability so the wolves/village must have this ability.”
“The write up said there were two people trying to kill this person.”
It became about interpreting mechanics and relying on hints and clues from wording or night results. These all are bounded by so many assumptions and if any one of those assumptions is wrong, the arguments falls apart.
It’s also exactly why I quit playing on MafiaScum.
Played a game where I was town doctor (protector). No one was outright village to me on D1 so I protected myself N1. Apparently the site meta is that the doctor can’t protect themselves. This one particular game, the mod decided to toss that rule and let me protect myself. Next day, get pressured, role reveal tell them I protected myself. Got auto lynched because people were too focused on mechanics and what is and isn’t possible for a role to do or be. Instead of evaluating the usage.
It’s not all the players’ fault, mods need to stop handing them the crutches players are using i.e. hints in the write ups, items, wording on night results, role-alignment links. etc.
Eventually this game got back on track to people evaluating decisions, actions, and arguments so I was happy to came back, and play it out. Thank you for bringing it back around to that.
This isn’t an admonishment on any one person, in fact there are a few people (Cray, Lupin) who rely on logic to play and surprise surprise, they are pretty good at it. this is a call to start playing better as a group and follow their lead.