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- Apr 18, 2013
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Might be one of my most entertaining experiences in a WW game! It was like modding/playing at the same time without any of the work
I feel this so much.And I prefer my games to be PM-less, for the record. Put it all out on thread.
Here's my thing; if you don't give me anything to work with, I can't get a read on you. If I can't get a read on you, I look at you strictly on voting patterns, and you're a good enough player that I don't trust you not bussing or manipulating that. So if I'm going down my list of people playing trying to decide on a vote, the person who gives me nothing to work with and continues to be a question mark gets quickly worked their way up the list for being lynched. You even admit it makes life easy as a wolf... well, what sort of game would this be if everyone played that way? Not saying everyone needs to run their mouth as much as I do (god forbid) but I really do hate silent threads.One of the things that kind of gets me about these games now is that people with play styles that are different from the most vocal are often dismissed or seen as "less fun" or "less helpful". I totally get that it's seen as shady but it's a legitimate way to play too. I happen to personally be more helpful as village nearer to end game when there is more data to look back on, so I kind of tend to bide my time until then to avoid both lynch and night kill, and only contribute when something looks blatant to me, which ends up looking wolfy af. It helps when I roll wolf, because it's easy to play that way as a wolf too.
And I prefer my games to be PM-less, for the record. Put it all out on thread.
That wasn't really my point, I was just adding on that I think it turned out well in the end.
I guess I just think it's crappy play. Also I feel that the thread should be an even playing field. Not everyone can delete posts on here and if something is posted then I think everyone should be able to see it. Just my opinion.
Deleting is faster though. I dunno, I just don't like it.You don't have to delete the post, just edit. Everyone can edit their own posts.
Deleting is faster though. I dunno, I just don't like it.
STL deleted a post in this game as an intentional "rojo". He wanted people to see it and think he accidentally posted in the main thread instead of the wolf thread.I don't think anyone has deleted posts. I sure haven't, I just edit them and really only to fix grammar/spelling.
STL did in his intentional rojo at the end of this game. I agree with Jil on this point, because at that level you can't really be sure someone did post something or not. If you had to edit it down to a "." or something you at least know someone did something. Entirely deleting the post makes you question your sanityI don't think anyone has deleted posts. I sure haven't, I just edit them and really only to fix grammar/spelling.
The argument here is that people would say if I just left a ., why didn't I delete the post, and that it becomes apparent that it was a fake Rojo. Shouldn't be penalized because I donate money.STL deleted a post in this game as an intentional "rojo". He wanted people to see it and think he accidentally posted in the main thread instead of the wolf thread.
And players that can't afford to donate shouldn't be penalized because they can't.The argument here is that people would say if I just left a ., why didn't I delete the post, and that it becomes apparent that it was a fake Rojo. Shouldn't be penalized because I donate money.
Clearly it was allowed in this game, I'm just saying I don't like it, and I wouldn't allow it if I were modding a game.If editing is allowed I think it's dumb to disallow deleting. Heck I even deleted something as a villager early in the game with some lynch justification that wasn't valid at the last second.
The argument here is that people would say if I just left a ., why didn't I delete the post, and that it becomes apparent that it was a fake Rojo. Shouldn't be penalized because I donate money.
I'm pretty sure that's the goalEntirely deleting the post makes you question your sanity
I just assumed you were in wolf chat.And yes, STL prodded me to do it multiple times, but like I said, I didn't want to have too much of an impact on the game, and even though I think mods probably would have allowed it, no one was supposed to know I was in wolf chat.
It wasn't needed anyway
Yes but no one was supposed to knowI just assumed you were in wolf chat.
Shhhh dubz, you're good at secrets. I'm sure no one guessed.Yes but no one was supposed to know
Hay I am good at secrets! Just...not this oneShhhh dubz, you're good at secrets. I'm sure no one guessed.
I guess I just think it's crappy play. Also I feel that the thread should be an even playing field. Not everyone can delete posts on here and if something is posted then I think everyone should be able to see it. Just my opinion.
One of the things that kind of gets me about these games now is that people with play styles that are different from the most vocal are often dismissed or seen as "less fun" or "less helpful". I totally get that it's seen as shady but it's a legitimate way to play too. I happen to personally be more helpful as village nearer to end game when there is more data to look back on, so I kind of tend to bide my time until then to avoid both lynch and night kill, and only contribute when something looks blatant to me, which ends up looking wolfy af. It helps when I roll wolf, because it's easy to play that way as a wolf too.
And I prefer my games to be PM-less, for the record. Put it all out on thread.
Eh, I think it is game-ruining to put too much power in the hands of a single non-mod character. It can be very fun to play as chaos, but I think it can detract from the experience of everyone else. Game design and balance is tricky, and it is very hard to create a chaos or neutral character in a way that isn't unfair to the other players. A chaos or neutral player can take the game-running power out of the hands of the mods to a degree, since an offense apparently needs to be beyond super blatant to earn mod censure or mod killing. WW is a game of informed minority against uninformed majority. When you have a single character whose win conditions enable them to freely interact with both groups (including in PMs!) then it becomes a game of one super-informed player (the smallest target) versus a less-informed minority (the medium target) versus an uninformed majority (the largest target). One player has the best information and if they play it quietly, they are also the least probable to be killed. It's unbalanced.To be fair, I think the "game ruining" option he was talking about was the fact that I just spilled my guts and told him I was the last wolf because I knew I was otherwise done for. So having a chaos character kept the game going in this case, which means more play time = more fun.
Actually, I had fairly little power as chaos compared to other games. What specifically did you think was overpowered for chaos to have?Eh, I think it is game-ruining to put too much power in the hands of a single non-mod character. It can be very fun to play as chaos, but I think it can detract from the experience of everyone else. Game design and balance is tricky, and it is very hard to create a chaos or neutral character in a way that isn't unfair to the other players. A chaos or neutral player can take the game-running power out of the hands of the mods to a degree, since an offense apparently needs to be beyond super blatant to earn mod censure or mod killing. WW is a game of informed minority against uninformed majority. When you have a single character whose win conditions enable them to freely interact with both groups (including in PMs!) then it becomes a game of one super-informed player (the smallest target) versus a less-informed minority (the medium target) versus an uninformed majority (the largest target). One player has the best information and if they play it quietly, they are also the least probable to be killed. It's unbalanced.
This has gotten me thinking a lot about game design! I never thought I would get into WW this much. Thanks for a super fun game guys.
Honestly I think if I ever designed a game with a chaos player in the future, my chaos player would have an immutable lifespan. Like, if you aren't lynched by night X, you die and take two random players with you. Like a suicide bomber. Then the chaos player's motivation truly is chaos, not winning the game by beating other factions (chaos could have "make it to your suicide night" as their win condition, I guess).Actually, I had fairly little power as chaos compared to other games. What specifically did you think was overpowered for chaos to have?
But I've only played two games and died early in one of them. I've never played a wolf role. Maybe I have more to learn.
and a wolf who knew what you were and was desperate.
I don't think I've ever said it's less legitimate. It's just ... you would agree, I assume, that it makes you (and others) harder to evaluate, right? I mean, the less you post the less there is to evaluate. It's not that it makes you "more" sketchy to me - it's that it makes it harder to decide that you're a villager.
So it's not really that you become shady, as much as you don't become "villagery" when other people do. So it's a relative thing.
I completely agree regarding PMs. I like it all in the thread, too.
If you haven't said (or implied) that, you're not the problem. (at least for this, you're the problem in other ways.......)
**************Not at all. @StartingoverVet can't tally votes, either, and he's a pretty decent mod.
Long time no see!